Software Alternatives, Accelerators & Startups

nCine VS Tiny C Compiler

Compare nCine VS Tiny C Compiler and see what are their differences

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nCine logo nCine

Cross-platform 2D game engine in C++

Tiny C Compiler logo Tiny C Compiler

The Tiny C Compiler is an x86, x86-64 and ARM processor C compiler created by Fabrice Bellard.
  • nCine Landing page
    Landing page //
    2023-09-28
  • Tiny C Compiler Landing page
    Landing page //
    2019-11-06

nCine features and specs

  • Open Source
    nCine is open-source, which means it is free to use, modify, and distribute. This allows developers to tailor the engine to their specific needs and encourages community collaboration.
  • Cross-Platform
    nCine supports multiple platforms, including Windows, macOS, Linux, Android, and Emscripten, allowing developers to target a wide range of devices with their games or applications.
  • Lightweight
    The engine is designed to be lightweight and efficient, providing a good balance between performance and features, which is ideal for indie developers and smaller projects.
  • C++ Based
    nCine is developed in C++, offering high performance and enabling developers to use all the features of the language, including object-oriented programming and templates.
  • Community Driven
    The engine benefits from being community-driven, which often results in regular updates, bug fixes, and new features based on user feedback and contributions.

Possible disadvantages of nCine

  • Limited Features
    Compared to more established game engines, nCine might have fewer features and tools, which could require developers to build additional functionality on their own.
  • Smaller Community
    The community around nCine may be smaller compared to other engines like Unity or Unreal, potentially leading to less available support, tutorials, and resources.
  • Learning Curve
    For those not familiar with C++ or lower-level programming, there may be a steeper learning curve to fully leverage nCine's capabilities compared to more beginner-friendly engines.
  • Less Documentation
    nCine may have less comprehensive documentation than more mature engines, which could pose challenges for developers seeking guidance or detailed feature explanations.

Tiny C Compiler features and specs

  • Fast Compilation
    Tiny C Compiler (TCC) is known for its incredibly fast compilation speed, which makes it ideal for quick compilations and testing.
  • Small Size
    TCC has a very small footprint compared to other compilers, making it easy to include in applications and use in environments with limited resources.
  • C99 Support
    TCC provides support for the C99 standard, allowing the use of newer C language features.
  • Dynamic Code Generation
    TCC can compile and execute code dynamically, which can be useful for scripting or embedded contexts.
  • Simplified Licensing
    Under the GNU Lesser General Public License (LGPL), TCC can be more easily used in various projects, including proprietary ones, compared to compilers with more restrictive licenses.

Possible disadvantages of Tiny C Compiler

  • Limited Optimization
    TCC does not perform extensive optimization, which can result in less efficient executable code compared to compilers like GCC or Clang.
  • Incomplete C Standard Library
    TCC's standard C library implementation is not as complete as those of more established compilers, which might lead to compatibility issues.
  • Lack of Detailed Documentation
    Users may find the available documentation lacking in detail, which can hinder learning and debugging for complex projects.
  • Limited Platform Support
    TCC is primarily designed for smaller-scale applications and lacks some platform-specific and cross-compilation capabilities.
  • Fewer Community Resources
    Compared to major compilers like GCC or Clang, TCC has a smaller user community, which can mean fewer tutorials, forums, and third-party support tools.

Category Popularity

0-100% (relative to nCine and Tiny C Compiler)
Game Engine
100 100%
0% 0
IDE
0 0%
100% 100
Game Development
100 100%
0% 0
Text Editors
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, Tiny C Compiler should be more popular than nCine. It has been mentiond 37 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

nCine mentions (4)

  • How are game engines made?
    I have been coding mine for many years now. Fortunately it is still small enough that can be easily understood by one person. Have a look here: https://ncine.github.io/. Source: over 4 years ago
  • SpookyGhost, my open-source procedural animation tool for sprites, comes to Raspberry Pi
    It uses my 2D framework nCine, which I recently ported to Raspberry Pi. That's why there are so many supported platforms. ;). Source: almost 5 years ago
  • nCine comes to Raspberry (my open-source 2D game framework)
    nCine is a cross-platform 2D framework written in C++11 and scriptable with Lua that can be used for games, tools, or prototypes. I have been working on it in my spare time for more than ten years and it now works out-of-the-box on the latest version or Raspberry Pi OS! Source: almost 5 years ago
  • SpookyGhost, a procedural sprite animation tool, is now free and open source
    I created this tool for game artists a while ago, with the hope of selling it and start an independent company about game development, tools, and game technology. Unfortunately, it sold pretty much nothing so I'm back to the game industry as an employee while I decided to make it FOSS. :D It is written in C++ using my game framework nCine (https://ncine.github.io/) and ImGui, and it supports multiple platforms,... - Source: Hacker News / about 5 years ago

Tiny C Compiler mentions (37)

  • What every compiler writer should know about programmers (Anton Ertl, 2015) [pdf]
    Some of those already exist, e.g. https://bellard.org/tcc/ However, they're not in widespread use. I would be curious to learn if there's any data/non-anecdotal information as to why. Is it momentum/inertia of GCC/LLVM/MSVC? Are alternative compilers incomplete and can't actually compile a lot of practical programs (belying the "relatively simple program") claim? Or is the performance differential due to... - Source: Hacker News / 6 months ago
  • Git: Introduce Rust and announce that it will become mandatorty
    In theory you should be able to use TCC to build git currently [1] [2]. If you have a lightweight system or you're building something experimental, it's a lot easier to get TCC up and running over GCC. I note that it supports arm, arm64, i386, riscv64 and x86_64. [1] https://bellard.org/tcc/ [2] https://github.com/TinyCC/tinycc. - Source: Hacker News / 11 months ago
  • Weird Lexical Syntax
    > I'm not sure who wants to be able to syntax highlight C at 35 MB per second, but I am now able to do so Fast, but tcc *compiles* C to binary code at 29 MB/s on a really old computer: https://bellard.org/tcc/#speed. - Source: Hacker News / almost 2 years ago
  • Pnut: A C to POSIX Shell Compiler you can Trust
    "Because Pnut can be distributed as a human-readable shell script (`pnut.sh`), it can serve as the basis for a reproducible build system. With a POSIX compliant shell, `pnut.sh` is sufficiently powerful to compile itself and, with some effort, [TCC](https://bellard.org/tcc/). Because TCC can be used to bootstrap GCC, this makes it possible to bootstrap a fully featured build toolchain from only human-readable... - Source: Hacker News / about 2 years ago
  • Cwerg: C-like language that can be implemented in 10kLOC
    For what it's worth you can implement a C compiler in under 10kLOC. The chibi C compiler is only a few thousand lines [1]. There is also Cake [2] and the tiny C compiler [3] which are both relatively small. [1] https://github.com/rui314/chibicc [3] https://bellard.org/tcc/. - Source: Hacker News / over 2 years ago
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What are some alternatives?

When comparing nCine and Tiny C Compiler, you can also consider the following products

BlitzMax - With the developing version BlitzMax NG other 'targets' are available: ARM architecture, Raspberry, Android, HTML (Emscripten). RAPID DEVELOPMENT. Just open the IDE, write your code, hit F5 and see immediately the results!

GNU Compiler Collection - The GNU Compiler Collection (GCC) is a compiler system produced by the GNU Project supporting...

Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

LLVM - LLVM is a compiler infrastructure designed for compile-time, link-time, run-time, and...

Monkey 2 - An easy to use, cross platform, games oriented programming language

clang - C, C++, Objective C and Objective C++ front-end for the LLVM compiler.