
Astral Tabletop
Roll20
Foundry Virtual Tabletop
Fantasy Grounds
Auferet
Battlegrounds: RPG Edition
Beyond Tabletop
Build branching tabletop RPG adventures with scenes, maps and combat, then run real-time multiplayer sessions with your players.

GitHub Codespaces
CloudShell
CodeTasty
StackHive
Coda for iOS
CodeAbbey
Slingcode
Write code. Catch Bananas. Save the World.

Which is more popular?
Website, pricing, platforms and company facts side by side.
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|---|---|---|
| Website | narrantium.com | codemonkey.com |
| Pricing | ||
| Platforms | — | |
| Company | Startup from Italy · 1 - 9 employees · 2026 | Startup from Israel · 20 - 49 employees · 2014 |
| Listed in |
In their own words, as submitted to SaaSHub.


Narrantium is a narrative-first RPG engine for Game Masters. Instead of tactical grids and tokens, it is built around story structure: branching scenes, maps, NPCs, music and combat encounters assembled into a playable adventure you can run tonight. Play tonight Start from a ready-to-run...
Codemonkey is an interactive online platform designed to make learning code fun for kids from 5-14 years old. Through engaging games and challenges, it introduces programming concepts in a clear and accessible way. As children write code to help a monkey complete different tasks and puzzles, they...
What each product offers, as listed by its team.


Possible disadvantages
Walkthroughs and reviews on video.
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Narrantium and CodeMonkey.
Narrantium's answer
Narrantium starts from the story, not from the battle map. Most virtual tabletops are grid-and-token combat simulators with narrative bolted on; Narrantium is a narrative engine where scenes, branching paths, music, art, maps and encounters are structured into a playable adventure — and combat is one part of that flow, not the centre of it.
Three things make it unusual:
You can play tonight. Ready-to-run interactive quests come with a GM Compendium, so a session can be set up in under 30 minutes instead of a weekend of prep.
Zero friction for players. Only the Game Master subscribes. Players join through an invite link from any phone, tablet or browser — no account, no download. That also makes it work for tables sitting in the same room, with a Player Screen cast to a TV.
Adventures are a marketplace, in languages nobody else serves. You can build adventures in the visual quest builder and sell them to other GMs, and the platform runs in English, Italian, German, Spanish, Simplified Chinese, Traditional Chinese and Arabic — a level of localisation no other tabletop RPG platform currently offers.
CodeMonkey's answer:
CodeMonkey stands out by teaching real programming languages like CoffeeScript and Python through fun, game-based challenges. Unlike many platforms that rely only on block coding, it gradually transitions students to text-based coding for a more authentic experience. Its engaging storyline, where kids help a monkey complete tasks by writing code, keeps learners motivated and invested. The platform also supports educators with detailed lesson plans, progress tracking, and classroom management tools. With its global accessibility and step-by-step guidance, CodeMonkey makes coding approachable and enjoyable for children everywhere.
Narrantium's answer
Choose Narrantium if what slows you down is preparation and pacing, not tactical rules.
Versus Roll20, Foundry VTT and Fantasy Grounds: those tools are excellent at grid combat, dynamic lighting and rules automation, and they expect you to build the map and the encounter. Narrantium expects you to build the story. You get a visual quest builder for branching scenes, a shared Backpack for items and clues, interactive maps with markers you reveal as players explore, and initiative tracking for the fights — assembled as one narrative flow you drive live.
Practical differences that decide it for most GMs:
If your group's centre of gravity is heavy tactical combat with automated rules, a traditional VTT is still the better fit — and we say so openly.
CodeMonkey's answer:
CodeMonkey is a great choice because it makes learning to code fun and exciting through interactive games and real coding languages. Unlike some other platforms that stick to just drag-and-drop blocks, CodeMonkey helps kids start writing real code early on. It’s super easy to use, with step-by-step instructions and instant feedback to keep learners on track. Teachers and parents also love it because it comes with ready-made lessons and tools to track progress. Plus, it’s used all over the world and available in different languages, so anyone can jump in and start coding!
Narrantium's answer
Game Masters — the one person at the table who carries the preparation. Within that, three groups:
Busy GMs with limited prep time. Adults with jobs and families who want a session tonight without spending a weekend writing it. Ready-to-run quests and the GM Compendium exist for them.
Story-driven GMs and worldbuilders. People who care about pacing, atmosphere and branching consequences more than grid tactics, and who want a place to structure scenes, art, music and encounters into something playable rather than a folder of notes.
Creators who want to publish. GMs who write their own adventures and want to sell them to other tables through the marketplace instead of leaving them in a drawer.
Players are a secondary audience by design: they never subscribe and never create an account, they just open the invite link. Groups run both online and in person, and the platform is deliberately localised for players outside the usual English-speaking market — Italian, German and Spanish, plus Arabic and Chinese communities that most tabletop tools ignore entirely.
CodeMonkey's answer:
CodeMonkey’s primary audience is children, typically aged 5 to 14, who are just starting to explore the world of coding. It’s designed for young learners who enjoy games and interactive challenges that make learning feel like play. The platform is also a great fit for educators and parents looking for a fun, structured way to teach programming. With content suitable for beginners and more advanced students, it appeals to a wide range of skill levels. Overall, CodeMonkey is perfect for curious kids who love solving puzzles and want to build real coding skills in a fun, supportive environment.
CodeMonkey's answer:
CodeMonkey was founded in 2014 by Jonathan Schor, Ido Schor, and Yishai Pinchover, inspired by their experiences teaching kids to code through playful activities. They envisioned a platform that would make coding accessible and enjoyable for children, blending real programming languages with engaging, game-based learning. Launched in Israel, CodeMonkey quickly gained global traction, reaching over 34 million students in 206 countries by 2024 . In 2018, it was acquired by TAL Education Group but continues to operate independently, expanding its offerings to include courses in AI, data science, and digital literacy. Today, CodeMonkey remains committed to empowering young learners worldwide through fun and effective coding education.
Narrantium's answer
Narrantium is a browser-based web application, so there is nothing to install for either the Game Master or the players — it runs on desktop, tablet and phone.
The stack is built around a modern JavaScript front end with a real-time backend: live sessions synchronise scene changes, map reveals, combat state and the shared Backpack across every connected device as the GM drives the story. Stripe handles subscriptions and marketplace payments, and third-party AI models power the optional creative tools (character generation, text suggestions, translation and image generation), which run on a credit system rather than being baked into every action.
Share your experience with using Narrantium and CodeMonkey. For example, how are they different and which one is better?
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