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Marvel
Pure DataBased on our record, Pure Data should be more popular than Marvel. It has been mentiond 41 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Marvelapp.com โ Design, prototyping, and collaboration, free plan limited to one user and project. - Source: dev.to / over 2 years ago
At this stage your main goal should be to prototype it and test it with people to validate the idea. Or at the very least have something people can look at and respond to. Donโt worry about building a coded and working version yet. Start with a clickable prototype which can be built using design tools. Most people use Figma these days but if youโre just starting out you could use something like Marvel, which is... Source: over 3 years ago
Marvelapp.com โ Design, prototyping and collaboration, free plan limited to one user and one project. - Source: dev.to / over 3 years ago
Hi, I am doing research on some of the user testing tools out there like lookback.io, Marvelapp.com, maze.design, usabilityhub.com, userbrain.net, usertesting.com, userzoom.com. I would like to know about your experience. Source: almost 4 years ago
As far as I can remember, I saw https://marvelapp.com/ doing it to add a prototype to the homescreen. Source: about 4 years ago
The whole thing is three runtimes glued together. DragonRuby GTK (mRuby) handles the game side: scenes, UI, sprite rendering, the per-tick game loop, the XP and tier-progression system. Pure Data, embedded via libpd, handles every audio sample: spectral analysis across four frequency bands, burst recording, the synthesis and effects chain, the feedback routing. A small custom C extension bridges the two via... - Source: dev.to / 2 months ago
I'm just going to mention Pure Data here, because I'm always surprised when people don't know about it. https://puredata.info/ I use it in my art and music practice to interfaced with hardware like a GameTrak controller, and to control drone motors for bowing/drumming physical things for computer controlled electroacoustic music. I also use it at a university lab for the development of assistive musical... - Source: Hacker News / 2 months ago
I'm getting back in to audio programming, starting off with Pd[1] and reading Miller Puckette's book[2]. I'm planning on writing some low-level C libraries afterwards, using The Audio Programming[3] book as a guide [1] https://puredata.info. - Source: Hacker News / 8 months ago
My most recommended method for beginners has always been PD (https://puredata.info/) combined with The Theory and Technique of Electronic Music: (https://msp.ucsd.edu/techniques/latest/book.pdf) and this book (https://mitpress.mit.edu/9780262014410/designing-sound/). Eli's tutorials on SuperCollider are also very helpful: https://www.youtube.com/@elifieldsteel Of course, my project Glicol can also be helpful for... - Source: Hacker News / about 2 years ago
For node based workflows, check out Max or Pure Data. https://cycling74.com/products/max https://puredata.info/. - Source: Hacker News / over 2 years ago
Invision - Prototyping and collaboration for design teams
SuperCollider - A real time audio synthesis engine, and an object-oriented programming language specialised for...
Figma - Team-based interface design, Figma lets you collaborate on designs in real time.
VCV Rack - A cross-platform modular synthesizer.
UXpin - Design is really about solving problems. UXPin is the UX Design Platform that gets that right.
MadMapper - The Mapping Software