Software Alternatives, Accelerators & Startups

LTSP VS Unity Multiplayer

Compare LTSP VS Unity Multiplayer and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

LTSP logo LTSP

The Linux Terminal Server Project adds thin-client support to Linux servers.

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • LTSP Landing page
    Landing page //
    2023-07-06
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

LTSP features and specs

  • Centralized Management
    LTSP allows for centralized management of software and security updates, making it easier for administrators to maintain and control multiple workstations from a single server.
  • Cost Efficiency
    Reduces costs by extending the life of older hardware, since thin clients require less computing power and can be repurposed to function efficiently under LTSP.
  • Simplified Deployment
    Deployment of new workstations is simplified since the clients boot from the server, which reduces the complexity and time required for installation.
  • Reduced Local Storage Needs
    As applications and data are stored on the server, there is less need for local storage on the client machines.
  • Consistent Environment
    Users experience a consistent work environment, as client machines are exact replicas of each other, reducing variability and support issues.

Possible disadvantages of LTSP

  • Server Dependency
    LTSP clients are dependent on the server for booting and loading applications, which can be a single point of failure and a bottleneck if under-resourced.
  • Limited Offline Capability
    Thin clients cannot function without a network connection to the server, limiting their use in environments with unstable or unavailable network connections.
  • Performance Bottleneck
    The performance of the entire system is largely dependent on the server's resources and network infrastructure; high demand on the server can cause slowdowns.
  • Initial Setup Complexity
    Setting up an LTSP environment can be complex, requiring a thorough understanding of network infrastructure and Linux server management.
  • Scalability Issues
    As more thin clients are added, the server and network may need to be upgraded to handle the additional load, potentially increasing costs.

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

LTSP videos

Practical application of LTSP at my office

More videos:

  • Review - Ubuntu LTSP Diskless Terminal Server[EASY DEPLOYMENT]

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to LTSP and Unity Multiplayer)
Cloud Computing
100 100%
0% 0
Developer Tools
0 0%
100% 100
Development
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

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Social recommendations and mentions

Based on our record, LTSP should be more popular than Unity Multiplayer. It has been mentiond 11 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

LTSP mentions (11)

  • Software to allow Debian to server multiple remote desktops
    Perhaps something like the Linux Terminal Server Project? Source: over 2 years ago
  • Setup freeIPA with NFS (or something similar)
    I think you might want something like LTSP: https://ltsp.org/. Source: over 2 years ago
  • Is there a way to set up a computer to delete all files after logging off?
    You can set up your machine to PXE boot and use something like LTSP to serve the OS. Configure without local storage, or optionally use the local storage only to cache the OS download from the server. Source: almost 3 years ago
  • Seeking advice on thin/zero client deploment.
    Have you heard of https://ltsp.org/ ? Source: about 3 years ago
  • Best OS for Web Browsing and Printing Only
    Check out https://ltsp.org/ for a start and browse their forums to see what they suggest for an authenticated web proxy. Source: over 3 years ago
View more

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

What are some alternatives?

When comparing LTSP and Unity Multiplayer, you can also consider the following products

DRBL - DRBL (Diskless Remote Boot in Linux) is a free software, open source solution to managing the...

Photon Engine - Independent networking engine and multiplayer platform.

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

linuxmuster.net - linuxmuster.net is a comprehensive complete solution for the operation of school IT infrastructure.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.