Software Alternatives, Accelerators & Startups

DRBL VS Unity Multiplayer

Compare DRBL VS Unity Multiplayer and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

DRBL logo DRBL

DRBL (Diskless Remote Boot in Linux) is a free software, open source solution to managing the...

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • DRBL Landing page
    Landing page //
    2019-09-02
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

DRBL features and specs

  • Cost Efficiency
    DRBL is open-source and free, which makes it a cost-effective solution for organizations looking to deploy diskless remote boot technology without incurring large software expenses.
  • Centralized Management
    Allows for centralized management of client machines, as administrators can manage configurations, software deployments, and updates from a central server, reducing maintenance complexities.
  • Resource Sharing
    Facilitates efficient resource sharing by enabling multiple client machines to share a single server's storage and resources, optimizing usage and reducing hardware requirements.
  • Environment Customization
    Supports a wide range of Linux distributions, allowing administrators to customize and tailor the boot environment to specific needs and preferences of their organization.
  • Scalability
    DRBL can be scaled easily to support a large number of client machines, making it suitable for educational institutions, labs, and organizations with extensive computer networks.

Possible disadvantages of DRBL

  • Complex Setup
    The initial setup and configuration of DRBL can be complex and time-consuming, requiring a good understanding of networking and Linux systems, which can be challenging for less-experienced users.
  • Limited Windows Support
    Primarily designed for Linux systems, DRBL offers limited support for Windows environments, which can be a disadvantage for organizations relying heavily on Windows clients.
  • Network Dependency
    Since DRBL relies on network booting, any network issues can directly impact the availability and performance of client machines, requiring robust and reliable network infrastructure.
  • Server Load
    The server bears most of the processing load, which may require powerful hardware for the server to ensure smooth operation, especially in environments with a high number of clients.
  • Learning Curve
    There is a steep learning curve associated with understanding and effectively using DRBL, which may necessitate dedicated training or expertise to fully utilize its capabilities.

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

DRBL videos

# Exclusive install , configuration and Test Clonezilla Server Edition (DRBL) On CentOS 7

More videos:

  • Review - Clonezilla SE - Installing DRBL in Ubuntu 12.04
  • Review - Clonning with drbl clonezilla 120 machines simultaneously

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to DRBL and Unity Multiplayer)
Cloud Computing
100 100%
0% 0
Developer Tools
0 0%
100% 100
Development
100 100%
0% 0
Game Development
0 0%
100% 100

User comments

Share your experience with using DRBL and Unity Multiplayer. For example, how are they different and which one is better?
Log in or Post with

Social recommendations and mentions

Based on our record, Unity Multiplayer seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

DRBL mentions (0)

We have not tracked any mentions of DRBL yet. Tracking of DRBL recommendations started around Mar 2021.

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

What are some alternatives?

When comparing DRBL and Unity Multiplayer, you can also consider the following products

LTSP - The Linux Terminal Server Project adds thin-client support to Linux servers.

Photon Engine - Independent networking engine and multiplayer platform.

Thinstation - Thinstation is a basic and small, yet very powerful, open source thin client operating system...

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

linuxmuster.net - linuxmuster.net is a comprehensive complete solution for the operation of school IT infrastructure.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.