Software Alternatives, Accelerators & Startups

Thinstation VS Unity Multiplayer

Compare Thinstation VS Unity Multiplayer and see what are their differences

Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Thinstation logo Thinstation

Thinstation is a basic and small, yet very powerful, open source thin client operating system...

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • Thinstation Landing page
    Landing page //
    2021-10-01
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

Thinstation features and specs

  • Lightweight
    Thinstation is a minimal and efficient operating system designed to turn PCs into thin clients. Its low resource requirements allow it to function smoothly on older hardware.
  • Open Source
    Being open source, Thinstation provides the flexibility for users to modify and customize the source code according to their needs or preferences.
  • Wide Protocol Support
    Thinstation supports a wide range of connection protocols like RDP, Citrix ICA, VMWare View, and more, making it versatile for various environments.
  • Centralized Management
    It allows centralized management of client configurations, making it easier for administrators to deploy and manage multiple thin clients.
  • Cost-Effective
    Using Thinstation can significantly reduce costs associated with hardware upgrades and licensing fees for full operating systems on client machines.

Possible disadvantages of Thinstation

  • Limited Local Capabilities
    As a thin client OS, Thinstation relies heavily on server infrastructure, which might not meet the needs where extensive local computing is required.
  • Steep Learning Curve
    Setting up and configuring Thinstation can be complex, particularly for users unfamiliar with Linux-based systems and thin client environments.
  • Dependency on Network
    Since Thinstation operates primarily as a thin client, a stable and fast network connection is crucial. Any network issues can significantly impact performance.
  • Limited Peripheral Support
    Thinstation may have limited support for certain peripherals, which can restrict its use in specialized applications requiring specific hardware connections.
  • Community Support
    Being a less mainstream solution, Thinstation may have a smaller community for support and troubleshooting, potentially making it harder to find help.

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

Thinstation videos

How to Install Thinstation 5.5 on Hard Drive + Build Thin Client ISO Image on VMware Workstation

More videos:

  • Review - Getting Started with ThinStation

Unity Multiplayer videos

No Unity Multiplayer videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

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Cloud Computing
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Developer Tools
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Development
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Game Development
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User comments

Share your experience with using Thinstation and Unity Multiplayer. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Thinstation should be more popular than Unity Multiplayer. It has been mentiond 7 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Thinstation mentions (7)

  • OpenSource Thin Client?
    What about ThinStation? That can apparently bootstrap enough components to talk to Citrix, Redhat, Windows, VMWare Horizon, etc... Apparently even telnet, VMS and SSH if you're feeling really nostalgic. Source: almost 3 years ago
  • Ubuntu server with Dump linux based terminals
    For your old clients, I guess that ThinStation will be fine, either you're using ThinLinc or other kind of remote access. https://thinstation.github.io/thinstation/. Source: about 3 years ago
  • Low power SFF PC to use as a thin client, that has four video outputs?
    Oh wow that'd be really great of you. ThinStation is what I've been looking at. But if the aren't locked down it should work. Source: about 3 years ago
  • Windows 10 to automatically log in and run remote desktop login, disable all other apps.
    I think that I've read good quality suggestions, but... Why waste a Windows license for it to work as a thin client? Try installing Thinstation - https://thinstation.github.io/thinstation/ (or make the computer boot it from network!). Source: over 3 years ago
  • Looking to set up a few of these Wyse clients... Advice? See comment.
    I hate ThinOS. Try to install anything else if you can. Thinstation is free. LTSP network boots its clients. Source: over 3 years ago
View more

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

What are some alternatives?

When comparing Thinstation and Unity Multiplayer, you can also consider the following products

LTSP - The Linux Terminal Server Project adds thin-client support to Linux servers.

Photon Engine - Independent networking engine and multiplayer platform.

DRBL - DRBL (Diskless Remote Boot in Linux) is a free software, open source solution to managing the...

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

linuxmuster.net - linuxmuster.net is a comprehensive complete solution for the operation of school IT infrastructure.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.