
Haystack Analytics
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Haystack is a real-time delivery analytics platform designed for engineering leaders like CTOs, VPs of Engineering, Directors of Software Engineering, and Engineering Managers. Haystack provides actionable insights that enable data-driven decision-making, aligning engineering performance with business objectives. Haystack platform integrates seamlessly with essential developer tools like GitHub and JIRA, offering a comprehensive view of team productivity and delivery efficiency.
Leading companies like AngelList, Shutterstock, Schneider Electric, and many more trust Haystack to optimize their development processes. By transforming historical Git data into objective insights, we help you identify bottlenecks and visualize trends, ensuring timely project delivery and sustained business growth. Our analytics dashboard allows you to monitor critical metrics such as cycle time, making it easier to spot inefficiencies before they escalate into costly delays.
Haystack helps engineering leaders to mitigate risks and improve workflow efficiency. With a unified view of the entire delivery lifecycle, you can track KPIs, compare performance trends, and make informed decisions that drive measurable outcomes. Our platform goes beyond merely measuring productivity; it equips you with the tools to foster continuous improvement and innovation within your teams.
Designed to scale with your organization, Haystack is the competitive advantage that data-driven engineering teams need to thrive. By leveraging analytics, you can transform your engineering operations, enhance collaboration, and accelerate your path to market success. Join top companies in harnessing the power of Haystack for a more efficient and effective engineering process.
Game server hosting, solved.
Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience.
Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services, Photon, Heroic Labs' Nakama, PlayFab, Mirror Networkworking, Fish-Networking, and more.
Proven to scale to 14M CCU for the biggest of launches, and with on-demand deployments to 615+ global locations that delivers 58% average latency reduction vs public cloud. Pay only when players play with our usage-based pricing that helps you avoid overpaying for wasted capacity.
Haystack Analytics
EdgegapHaystack Analytics's answer
Engineering Leaders and Managers
Edgegap's answer:
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer:
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer:
As someone with 20 years of telecom experience, Mathieu Duperrรฉ had seen countless industry trends come and go โ but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didnโt feel that the gaming market was large or promising enough. Fortunately, their skepticism didnโt deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the eventโs hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didnโt exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer:
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer:
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Based on our record, Haystack Analytics seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Heads up: site is not loading. Ios Safari & macOS Chrome. Mixed Content: The page at 'https://usehaystack.io/' was loaded over HTTPS, but requested an insecure favicon 'http://www.usehaystack.io/favicon.ico'. This request has been blocked; the content must be served over HTTPS. - Source: Hacker News / over 5 years ago
Hey HN! I'm Julian, co-founder of Haystack (https://usehaystack.io). Weโre building one-click dashboards and alerts using Github data. While managing teams from startups to more established companies like Cloudflare, my cofounder Kan and I were constantly trying to improve our team and process. But it was pretty tough to tell if our efforts were paying off. Even tougher to tell where we could improve. We tried... - Source: Hacker News / over 5 years ago
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