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Hastebin is particularly recommended for developers and anyone else who needs a fast, no-frills way to share text and code snippets without the overhead of account creation or the complexities of larger platforms. It's ideal for quick debugging sessions, code reviews, and other temporary sharing needs.
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goa might be a bit more popular than hastebin. We know about 28 links to it since March 2021 and only 24 links to hastebin. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
There's a guide on the subreddit wiki on how to format code for display on reddit. When in doubt, you can also use GitHub Gist or Hastebin, though. Source: over 4 years ago
In future, use code formatting or put your code into hastebin.com and then post a link here. It will make it easier to read. Source: over 4 years ago
If you want to post a log, you'll have to generate one first (go to settings > logging and set both logging verbosities to 0-debug and 'log to file' to ON, then do whatever you need to do to create the offending behavior; that should make the log. Then, open the resulting log in a text editor and copy/paste the contents somewhere like hastebin.com and post a link to it here). Source: over 4 years ago
Close RetroArch, then navigate to your 'logs' folder in your RetroArch user directory (if you can't find it, open RetroArch and go to settings > directory and see where your 'logs' directory is located). You should see a text file there. Copy/paste its contents somewhere like hastebin.com and then post a link to it here and I/we can take a look. Source: almost 5 years ago
Can you give me the entire command history that got you to where you are now? If you can do that, make sure there is not personal information in the history, especially passwords. Look at the output of history. If it's large, try hastebin.com . Source: almost 5 years ago
Anecdotal, but I have built from scratch a fairly large OpenAPI-compliant service using the Goa dsl (https://goa.design) and a coding agent and I've suspected for a while that the reason I've been as productive as I have with few blind alleys is that Goa kept the mistake surface pretty constrained. I also like not having the model generate boilerplate, as Goa's tooling does all that so much more cheaply. YMMV. - Source: Hacker News / 4 days ago
My experience of Golang is that dependency injection doesn't really have much benefit. It felt like a square peg in a round hole exercise when my team considered it. The team was almost exclusively Java/Typescript Devs so it was something that we thought we needed but I don't believe we actually missed once we decided to not pursue it. If you are looking at OpenAPI in Golang I can recommend having a look at... - Source: Hacker News / about 2 years ago
See https://goa.design/. It automates all the comms stuff, so you just write: 1) a design file showing your functions, 2) an implantation of those functions, and 3) a very generic "main.go" (basically the same for all your services) that decides "how is this exposed over gRPC or REST or other comms?". The rest of the code is generated. Source: over 2 years ago
If you really need a framework, you can take a look at Echo or, for a contract-first approach, https://goa.design/. Source: about 3 years ago
Few folks in here are (rightly) frustrated with the code generation story and broader tooling support around the OpenAPI standard. I've found a few alternative approaches quite nice to work with: - Use a DSL to describe your service and have it spit out the OpenAPI spec as well as server stubs. In other words, I wouldn't bother writing OpenAPI directly - it's an artifact that is generated at build time. As a Go... - Source: Hacker News / about 3 years ago
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