
Vercel
Netlify
Cloudflare Pages
Jekyll
tiiny.host
surge.sh
Neocities
A free, static web host for open-source projects on GitHub

Photon Engine
PlayFlow Cloud
Pragma
gameye
Beamable
PlayFab
brainCloud
Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.
Which is more popular?
Based on our record, GitHub Pages seems to be more popular. It has been mentioned 505 times since March 2021.
Website, pricing, platforms and company facts side by side.
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|---|---|---|
| Website | pages.github.com | edgegap.com |
| Pricing | ||
| Company | — | Startup from Canada · 10 - 19 employees · 2018 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of GitHub Pages yet.
Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
Intro to GitHub Pages
More videos
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
More videos
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing GitHub Pages and Edgegap.
Edgegap's answer:
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer:
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer:
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer:
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer:
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using GitHub Pages and Edgegap. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


GitHub Pages is a free hosting service provided by GitHub, primarily intended for hosting static sites directly from a GitHub repository. While it lacks some of the advanced features found in other platforms, its...
Static Site Generators — It is a good way for developers to build sites on GitHub pages with the help of site generators. Yes, it has the ability to publish and release any static file. But it is recommended to...
We have no reviews of Edgegap yet. Be the first one to post
Recommendations tracked on public social media and blogs since March 2021.


My bookmarks have been public since 1998, and the previous version, bookmarks-v3.0, was a static site generated by Jekyll and published on GitHub Pages: it cost nothing, and for a list of public links it was good enough. The criterion... - Source: dev.to / about 1 month ago
The site itself is a statically generated Next.js app, built in CI and deployed to GitHub Pages via actions/deploy-pages. No server to manage, no hosting bill. - Source: dev.to / 7 months ago
Static sites are fast and cheap to host, but your data goes stale the moment you deploy. This post shows how a SvelteKit portfolio site serves live data from five external sources while still deploying as static HTML to GitHub Pages. - Source: dev.to / 8 months ago
Tracking Edgegap since Jan 2025.
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