GitHub for Mobile
GitHub
GitHub Desktop
Working Copy
UpWave
RegexLearn
Git2Go
GitHub + Slack Integration
EnTT
EntityX
Flecs
Entitas
ZeroMQ
OpenCV
AsyncRun.vim
Dear ImGui
GitHub for Mobile
EnTTBased on our record, EnTT should be more popular than GitHub for Mobile. It has been mentiond 33 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Secure your GitHub account with two-factor authentication. (It is recommended to use the GitHub Mobile app.). - Source: dev.to / about 2 years ago
If Git is the #1 Version Control System, GitHub is the #1 cloud service for Git. It allows code issues reporting, code-reviewing and, most importantly, it will keeps the repository on the cloud if your cellphone suddenly explodes. Microsoft has been doing a great job on the GitHub app: It has most of the features available on GitHub desktop. Edit files, submit, approve and comment on pull requests, everything from... - Source: dev.to / over 4 years ago
Peer Review : Instead of meetings, advance reading, some kind of Microsoft Office document versioning and comments, a git pull request is fundamentally better in every way, and easier too. GitHub even has a mobile app to make peer review as frictionless as possible. - Source: dev.to / over 4 years ago
Users may also be interested in future development around the GitHub mobile client, which currently does not support being able to edit or contribute new files. For now, people can use the app to post "LGTM" to PRs, add thumbs-down emojis to issues, and get notified when your PRs are rejected. - Source: dev.to / over 4 years ago
Interacting with GitHub from your mobile : Technical post โ Showing how to do some common procedure using the official GitHUb app on a mobile (Android) โ Example of processes : Modifying a file, Creating a new branch, creating a new Pull Request, Reviewing a Pull Request, merging a Pull Request โ Nice to have: Some small videos for each procedures to allow the user the see them done "live" โ Easy to write but I am... - Source: dev.to / about 5 years ago
Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
GitHub - Originally founded as a project to simplify sharing code, GitHub has grown into an application used by over a million people to store over two million code repositories, making GitHub the largest code host in the world.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
GitHub Desktop - GitHub Desktop is a seamless way to contribute to projects on GitHub and GitHub Enterprise.
Flecs - Multi-threaded Entity Component System written for C89 & C99
Working Copy - The powerful Git client for iOS
Entitas - Entity Component System Framework for C# and Unity