Based on our record, FNA should be more popular than LibGDX. It has been mentiond 16 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Emulating "dead" consoles and unchanging APIs is usually sustainable. We'll all be able to play Sega MD/Genesis games and XNA games until the end of time, with whatever hardware, platform, controllers, and video outputs we need. Source: over 2 years ago
Https://fna-xna.github.io/ this explains it better. Source: about 3 years ago
MonoGame is an open-source framework, a thin layer of abstraction over input, sound, and graphics APIs. MonoGame lets game developers write cross platform code that will run on desktop, mobile, and console devices. Many commercially successful indie games have been shipped using MonoGame, and it's similar frameworks XNA and FNA, since 2007. MonoGame is ideal for developers who don't want an engine to dictate their... Source: about 3 years ago
FWIW while this tutorial series looks very old and XNA has indeed been officially discontinued, FNA is a 100% compatible (or at least as 100% as it can be :-P) XNA reimplementation that can be used instead of XNA and is still under active development (last release 11 days ago) while it has been used by a bunch of games already. Because of that most XNA resources should apply to FNA too. Source: about 3 years ago
So a little bit of context here: I'm a huge fan of the FNA game framework. It's an open source replacement for the discontinued XNA 4.0 framework. I think it's fantastic for small scale indie projects, it's such a nice blank canvas "only the things you need" approach. Source: over 3 years ago
Present tense, LibGDX is still around, even though it isn't Unity or Godot like cool. https://libgdx.com/. - Source: Hacker News / about 1 year ago
Some popular games were builtwith LibGDX[1]: Slay the Spire, Mindustry, Space Haven, and others[2]. [1]: https://libgdx.com/ [2]: https://libgdx.com/showcase/. - Source: Hacker News / almost 2 years ago
I am looking for a new framework to develop 2d Game on Android devices. I used Libgdx (a java framework) actually I am using flutter flame. Please send me alternative. Source: about 2 years ago
This answer is most likely based on what programming language you use most. The C++ folks will like Unreal and the JS folks have the preference as well. [0] https://libgdx.com/. - Source: Hacker News / about 2 years ago
I switched from godot to this: https://libgdx.com They understand 2D rendering pipeline better. Godot is just throwing everything to GPU with zero optimizations. Source: over 2 years ago
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Unreal Engine - Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, simulations, and visualizations.
Unity - The multiplatform game creation tools for everyone.
FlatRedBall - Cross-platofrm 2D game engine using C#, focused on developer productivity, transparency, scalability, and ease of use.
LITIengine - LITIengine is a free and open source Java 2D Game Engine. It provides all the infrastructure to create tile based 2D games with plain java, be it a platformer or a top-down adventure.