
draw.io
Dia
yEd
UMLGraph
OmniGraffle
CollabNet
UMLet
Flowgorithm is one of the alluring flowchart programming languages that come with the capability of simple graphical flowcharting.

Collectr
TCG-Completist
Pokémon TCG Online
CardPrices.io
Pokemon Trading Card Game
Scan Your MTG
Magic: The Gathering Online
Scan, value and build decks for 10 TCGs — Pokémon, Magic, One Piece, Yu-Gi-Oh! and more, in one AI-powered collection app.

Which is more popular?
Based on our record, Flowgorithm seems to be more popular. It has been mentioned 3 times since March 2021.
Website, pricing, platforms and company facts side by side.
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| Website | flowgorithm.org | tcgjoin.com |
| Pricing | ||
| Platforms | — | |
| Company | — | Startup from Spain · 1 - 9 employees |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of Flowgorithm yet.
TCGJoin is an all-in-one platform for trading card game collectors. Scan your cards with the camera, get an up-to-date value for your collection, track set completion and build decks with AI — across 10 games from a single account. Supported games: Pokémon, Magic: The Gathering, One Piece Card...
What each product offers, as listed by its team.


Possible disadvantages
Walkthroughs and reviews on video.
First Program in Flowgorithm
More videos
No TCGJoin videos yet. You could help us improve this page by suggesting one.
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Flowgorithm and TCGJoin.
TCGJoin's answer:
Two overlapping groups.
The core audience is collectors who have accumulated more cards than they can track by memory typically returning players who came back to Pokémon or Magic as adults, plus long-time collectors finishing sets. They want to know what they own, what it's worth, and what's missing. Mostly 20–45, Europe first (Spain and the UK are the strongest markets today), with the app published in 8 languages.
The second group is competitive and casual players who use the deck builder to test lists against what's already in their binder before spending money.
Local game stores sit alongside both: they use TCGJoin as a reference their customers can trust, rather than as a sales channel.
TCGJoin's answer:
Most card apps are built around a single game. TCGJoin is built around the collector. One account covers 10 trading card games Pokémon, Magic: The Gathering, One Piece, Yu-Gi-Oh!, Lorcana, Dragon Ball, Digimon, Naruto Kayou, Riftbound and football stickers so your whole collection lives in one place instead of five separate apps.
The AI scanner does the heavy part: point your camera at a card and it identifies not just the card but the exact variant set, language, edition, holo treatment which is where most of the value difference actually sits. From there you get live valuation, set completion progress, and an AI deck builder that checks your list against the current format rules using cards you already own.
Everything is available in 8 languages, and prices are shown openly rather than hidden behind a listing.
TCGJoin's answer:
Three reasons.
It's collection-first, not marketplace-first. Many tools exist to sell you cards, so the price you see is the price someone wants you to pay. TCGJoin starts from what you own and what it's actually worth you can use it for years without buying or selling anything.
Variant-level accuracy. Knowing you own "a Charizard" is useless. Knowing which print, which language, which edition is the entire difference between a €3 card and a €300 one. That's what the scanner is built to resolve.
One app instead of five. If you play or collect more than one game and most people do now you stop juggling a Pokémon app, a Magic app and a spreadsheet.
TCGJoin's answer:
TCGJoin started from a pretty ordinary frustration: card prices are opaque, and that opacity is profitable for everyone except the collector. Values swing on hype, listings are inconsistent, and a beginner has no realistic way to tell whether the card in their hand is worth €2 or €200 which is exactly the gap speculation lives in.
The first version was a scanner built to answer one question honestly: what is this card, precisely, and what is it worth right now? Collectors kept asking for the next game, and the next, until it made more sense to build one platform covering every major TCG than to keep building separate apps.
The goal hasn't changed: give collectors the same information the people setting the prices already have.
TCGJoin's answer:
The backend runs on NestJS with TypeScript, following a clean architecture with CQRS, backed by a relational database holding the full card catalogue sets, variants and pricing history across all supported games. The frontend is React with TypeScript, server-rendered for SEO across the 8 published locales. Card recognition uses computer vision models for detection and matching, with a variant-resolution layer on top. Everything runs on cloud infrastructure with automated CI/CD and monitoring.
TCGJoin's answer:
Spanish TCG gamers
Share your experience with using Flowgorithm and TCGJoin. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


If you want to check out the motherlode of other visual programming languages, platforms, etc check out Ivan Reese's Visual Programming Codex. https://github.com/ivanreese/visual-programming-codex Although I'm going to have to create a... - Source: Hacker News / over 1 year ago
The Whole Code Catalog [1] and Ivan Reese's Visual Programming Codex [2] are great resources in the area. I also have to mention, despite the awful name, Flowgorithm is an EXCELLENT tool for teaching the fundamentals of procedural... - Source: Hacker News / over 2 years ago
> I'm passionate about teaching programming to 17-19 year olds. I've been teaching for some time an introductory programming class to kids with those ages (1st year university students). I think the best approach to teach programming is... - Source: Hacker News / about 4 years ago
Tracking TCGJoin since Sep 2026.
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Pokémon TCG Online is a Collectible Card, Fantasy-based, Single and Multiplayer video game created by The Pokemon Company and published by Nintendo.
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