
itch.io
GOG.com
Origin
Humble Bundle
Ubisoft Club
Green Man Gaming
Microsoft Store
Computer game storefront that gives 88% of revenue to developers

Keygen
The simplest way to license your app.

Which is more popular?
Based on our record, Keylight.dev seems to be more popular. It has been mentioned 4 times since March 2021.
Website, pricing, platforms and company facts side by side.
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|---|---|---|
| Website | store.epicgames.com | keylight.dev |
| Pricing | — | |
| Platforms | — | |
| Company | — | Startup from Belgium · 1 - 9 employees · 2026 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of Epic Games yet.
Keylight sits between your payment provider and your app. Licenses, activations, customers, and usage all live here. Switch providers, or run several, without shipping a new build.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
The Epic Games Store is recommended for gamers who enjoy accessing exclusive games, those who appreciate getting regular free games, and individuals who support a platform that provides a better revenue share for developers. It's also a good choice for budget-conscious gamers due to its frequent sales and discounts.
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
We have thoughts about the Epic Games Store - TalkLinked #4
No Keylight.dev videos yet. You could help us improve this page by suggesting one.
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Epic Games and Keylight.dev.
Keylight.dev's answer:
Keylight keeps app licensing separate from payments. You can use Stripe, Paddle, Lemon Squeezy, Polar, Gumroad, or your own checkout without tying your app to one provider.
It handles license keys, device activations, trials, free tiers, offline access, grace periods, and signed license state through one SDK.
Keylight.dev's answer:
My goal is to make all apps work with Keylight. So all of your licenses, from any types of apps, is going through Keylight for analytics, customer portal, support, ...
Most licensing tools are bundled into a payment provider. Keylight is built as an independent licensing layer.
That means you can change payment providers, sell through multiple platforms, or change your pricing model without rebuilding licensing inside your app.
It also gives developers a ready-made SDK and dashboard instead of requiring them to build and maintain their own licensing backend.
Keylight.dev's answer:
Keylight is primarily built for independent developers and software companies selling apps directly to customers.
Its main audience includes:
macOS and iOS developers Web app and SaaS developers Developers selling outside app stores Teams migrating from a payment provider’s built-in licensing Developers who need trials, device limits, offline access, and license analytics
Keylight.dev's answer:
Keylight started because I kept rebuilding the same licensing systems for different apps: license keys, trials, activations, offline access, device changes, and all the edge cases that come with them.
I also did not want licensing to be controlled by whichever payment provider an app happened to use.
So I built Keylight as a standalone layer between the app and the payment provider. Payment platforms send events to Keylight, and the app receives one consistent license state through the SDK.
Keylight.dev's answer:
That's confidential.
Keylight.dev's answer:
Swift and Swift Package Manager for the Apple SDK Rust SDK / JS SDK / C# SDK / C++ SDK TypeScript React Next.js Stripe Connect and payment-provider webhooks Cryptographic signatures for secure, offline-capable licenses REST APIs for application and provider integrations
Share your experience with using Epic Games and Keylight.dev. For example, how are they different and which one is better?
External articles and on-site reviews we used to compare the two products.


If you love Epic Games’ Fortnite then you can download it through Epic Games’ launcher. Here, you can get all the video games and software developed by Epic Game. And its availability of downloads isn’t restricted to...
As we’ve already noted in our Epic Games Store vs Steam feature, the Epic Store doesn’t feel great to use yet, lacking in even basic features like cloud saves and a search bar.
Steam has now got some serious competition from the house behind Fortnite. In December 2018, Epic launched the Epic Games Store, a PC gaming marketplace that will stand out from the bunch by offering developers 88...
Recommendations tracked on public social media and blogs since March 2021.


Tracking Epic Games since Mar 2021.
You don't want to hand-roll Ed25519 and lease parsing. Most licensing SDKs hide this behind a couple of calls. With Keylight, for example, the offline path collapses to: activate once, then a local checkOnLaunch() that verifies the lease... - Source: dev.to / 3 months ago
Full disclosure: I now build Keylight, so weigh this accordingly — I'm telling you the seam it's designed for, not that it wins every row. - Source: dev.to / 3 months ago
Full docs and the free tier are at keylight.dev. If you're on Tauri or Electron instead of native Swift, the same SDK pattern exists in JS/Rust. - Source: dev.to / 3 months ago
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Buy a bundle of games, you decide the price, and support charity in the process.
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Ubisoft Club app enables you to get updates about your favorite games timely.
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