
Photon Engine
PlayFlow Cloud
Pragma
gameye
Beamable
PlayFab
brainCloud
Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.

Logseq
Obsidian
Zim Wiki
Nuclino
Trilium Notes
TiddlyWiki
Roam Research
Personal knowledge management and sharing on VSCode & GitHub

Which is more popular?
Based on our record, Foam seems to be more popular. It has been mentioned 49 times since March 2021.
Website, pricing, platforms and company facts side by side.
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|---|---|---|
| Website | edgegap.com | foambubble.github.io |
| Pricing | ||
| Company | Startup from Canada · 10 - 19 employees · 2018 | Startup from the United States |
| Listed in |
In their own words, as submitted to SaaSHub.


Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...
No description of Foam yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
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How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Edgegap and Foam.
Edgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Edgegap and Foam. For example, how are they different and which one is better?
Recommendations tracked on public social media and blogs since March 2021.


Tracking Edgegap since Jan 2025.
Choose a local Markdown tool like Obsidian, Logseq, Foam, or Tolaria to store all your knowledge as plain .md files you own and control. - Source: dev.to / 6 months ago
I've been using foam instead of obsidian for my personal knowledge base. It works rather well. And it's completely free and ultimately just markdown. While I might wish it was djot, I don't wish hard enough to make that so myself... - Source: Hacker News / about 2 years ago
I gave up on Obsidian and just use Foam (https://foambubble.github.io/foam/) and/or vimwiki. I just can’t get into overwrought, arbitrarily designed organization schemes or proprietary apps (Foam-managed content is just plain Markdown,... - Source: Hacker News / over 2 years ago
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