Software Alternatives & Startups

Edgegap VS Dirigible

Compare Edgegap VS Dirigible and see what are their differences

Edgegap

Deploy and scale multiplayer game servers worldwide in minutes. Edgegap's patented orchestration deploys containerized dedicated servers just-in-time across 615+ locations, no SDK, no fixed fees, 58% lower latency than public cloud.

Rating
0 reviews
Pricing
Freemium Free trial
Dirigible

Dirigible is a cloud development toolkit providing both development tools and runtime environment.

Rating
0 reviews
Note: These products don't have any matching categories. If you think this is a mistake, please edit the details of one of the products and suggest appropriate categories.

Which is more popular?

Multiplayer Games popularity
100% vs 0%
alternatives listed
11 vs 32

Base details

Website, pricing, platforms and company facts side by side.

Edgegap
Dirigible
Website edgegap.com dirigible.io
Pricing
Freemium Free trial Official pricing
—
Company Startup from Canada · 10 - 19 employees · 2018 —
Listed in

About Edgegap and Dirigible

In their own words, as submitted to SaaSHub.

Edgegap
Dirigible

Game server hosting, solved. Edgegap is a game server orchestration and managed infrastructure platform for multiplayer games. You push a container; Edgegap deploys a dedicated server just-in-time, in the location closest to the players in that specific match — no regions to pick, no SDK to...

Read more about Edgegap

No description of Dirigible yet.

Features and specs

What each product offers, as listed by its team.

Edgegap 6 features
Dirigible 5 features
  • Game Server Hosting & Orchestration
    Get your game online in minutes & easily maintain it with optimal performance with game server hosting on the world's largest edge network.
  • Bare Metal Orchestration
    For games with predictable player base, Edgegap’s hybrid game server orchestration leverages bare metal & cloud servers to optimize cost savings.
  • Relays
    Overcome every shortcoming of peer-to-peer networking with Edgegap's network of relays on the world's largest distributed network.
  • Matchmaking
    Edgegap's matchmaking system is fully-managed, infinitely customizable to optimally group players worldwide.
  • Fleet Manager
    Edgegap’s Smart Fleets automatically optimize fleet locations to minimize infrastructure usage, while also reducing latency by an average of 58%, thanks to Edgegap's orchestration.
  • Session Manager
    For games with persistent instances such as massively multiplayer open-worlds, social casuals & COOP, simplify your development process with our Sessions’ built-in ability to create matches/games within a single deployment instance.
  • Integrated Development Environment
    Dirigible offers an on-the-fly application development environment which allows developers to build, test, and deploy applications all within a single platform, enhancing efficiency and productivity.
  • Rapid Prototyping
    With its rapid development capabilities, Dirigible enables quick prototyping of applications by providing a variety of pre-defined templates and modules, reducing time-to-market.
  • Microservice Architecture
    Dirigible supports microservice architecture, allowing developers to build modular and scalable applications that can be easily maintained and updated.
  • Built-in DevOps Capabilities
    The platform offers built-in DevOps features, such as continuous integration and delivery, which streamline the development and deployment process.
  • Cloud-native Support
    Dirigible is designed to operate efficiently in cloud environments, making it a suitable choice for developing cloud-native applications.

Possible disadvantages

  • Learning Curve
    New users may face a significant learning curve due to the platform's unique features and development approach, which might not align with traditional development paradigms.
  • Limited Community Support
    Compared to more established platforms, Dirigible has a smaller community, which may limit the availability of third-party plugins, extensions, and community-driven support.
  • Scalability Concerns
    While Dirigible supports microservices, some users might face challenges when scaling applications beyond a certain threshold, especially if they are not deeply familiar with microservices.
  • Dependency on Platform
    Building applications within Dirigible might lead to a strong dependency on the platform's ecosystem, which could be a concern if long-term platform support or evolution is uncertain.
  • Niche Market
    Dirigible is not as widely recognized or used as other mainstream development platforms, which might be a drawback for those looking for widely adopted solutions with extensive resources.

Analysis

An editorial look at what each product does well and who it suits.

Edgegap
Dirigible

Overall verdict

  • Edgegap is a solid choice for game developers and real-time application teams needing global, low-latency multiplayer infrastructure without managing their own server fleets. It offers a distributed edge computing network with dynamic scaling, making it particularly appealing for studios that want to reduce latency for players worldwide while avoiding the complexity of traditional cloud deployment.

Why this product is good

  • Provides a globally distributed edge network that reduces latency for multiplayer and real-time applications
  • Offers automatic and dynamic server scaling based on player demand, avoiding over- or under-provisioning
  • Simplifies deployment with containerized game server hosting, reducing DevOps overhead
  • Pay-as-you-go pricing model can be cost-effective compared to maintaining dedicated servers
  • Integrates with popular game engines and matchmaking systems, easing adoption for developers
  • Strong focus specifically on gaming and real-time use cases rather than generic cloud hosting

Recommended for

  • Indie and mid-sized game studios needing multiplayer infrastructure without dedicated DevOps teams
  • Game developers prioritizing low-latency global player experiences
  • Teams looking for scalable, on-demand server deployment rather than fixed capacity
  • Companies building real-time applications beyond gaming, such as simulations or interactive experiences
  • Developers who want container-based deployment flexibility across multiple cloud providers and regions

No analysis of Dirigible yet.

Videos

Walkthroughs and reviews on video.

Edgegap 4 videos + Add
Dirigible 3 videos + Add

How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker

More videos

  • - Add dedicated servers to Unreal Engine multiplayers games without having to build Unreal from Source
  • - Add dedicated game servers to Web multiplayer games (Unity Engine)
  • - Add dedicated servers to any Unity multiplayer game

Quick Moored Dirigible Review

More videos

  • - Hop Butcher Moored Dirigible Review
  • - Drygate - Double Dirigible beer review

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Edgegap
Dirigible
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Edgegap and Dirigible.

What makes your product unique?

Edgegap's answer

Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.

How would you describe the primary audience of your product?

Edgegap's answer

Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.

What's the story behind your product?

Edgegap's answer

As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.

They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.

The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.

Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.

The result? First prize.

Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.

One year later, they had landed a seed round.

Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!

Which are the primary technologies used for building your product?

Edgegap's answer

Kubernetes, K8, containers, Docker, container d, container-d, and much more

Who are some of the biggest customers of your product?

Edgegap's answer

Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.

User comments

Share your experience with using Edgegap and Dirigible. For example, how are they different and which one is better?

Log in or Post with

Alternatives to Edgegap and Dirigible

When comparing Edgegap and Dirigible, you can also consider the following products.