
Photon Engine
PlayFlow Cloud
Pragma
gameye
Beamable
PlayFab
brainCloud
Get your multiplayer game online, worldwide, in minutes with Edgegap’s automated game server hosting & orchestration.

Website, pricing, platforms and company facts side by side.
|
|
|
|
|---|---|---|
| Website | edgegap.com | codegres.org |
| Pricing | — | |
| Company | Startup from Canada · 10 - 19 employees · 2018 | — |
| Listed in |
In their own words, as submitted to SaaSHub.


Game server hosting, solved. Edgegap's game server orchestration & managed infrastructure helps all game developers deliver a flawless online multiplayer experience. Easy to integrate & compatible with major engines including Unreal and Unity and game servers such as Epic Online Services,...
No description of Codegres.org yet.
What each product offers, as listed by its team.


Possible disadvantages
An editorial look at what each product does well and who it suits.


Overall verdict
Why this product is good
Recommended for
Overall verdict
Why this product is good
Recommended for
Walkthroughs and reviews on video.
How to add Matchmaking to Unity/Unreal Multiplayer Game with Automated, No-Code Matchmaker
More videos
No Codegres.org videos yet. You could help us improve this page by suggesting one.
How often each product is chosen within a category, 0–100% relative to the other.


As answered by people managing Edgegap and Codegres.org.
Edgegap's answer
Edgegap orchestrates the world's largest edge network to deploy, on demand, your game server to 615+ locations worldwide. Which directly reduces latency of your multiplayer by 58% on average. It scales with your game's success, up to 14M CCU in 60 minutes. Best of all, it innovative "pay-per-use" means you only pay when players play your game - ensuring you never pay for wasted capacity during development or as your playerbase fluctuates.
Edgegap's answer
Multiplayer game developers seeking a convenient, powerful and cost-effective solution for authoritative servers ("dedicated servers") hosting & orchestration, relays, or the world's first matchmaking system with latency-based rules.
Edgegap's answer
As someone with 20 years of telecom experience, Mathieu Duperré had seen countless industry trends come and go – but edge computing felt different. He saw its bold approach to latency reduction as the next frontier in gaming tech, so he pitched his employer to explore it further.
They humored him initially, but within a few months, the initiative was canned. The company didn’t feel that the gaming market was large or promising enough. Fortunately, their skepticism didn’t deter Mathieu. He knew he had lightning in a bottle, so there was only one thing left to do: quit his long-standing corporate gig to follow his passion.
The first order of business was to research industry conferences. One event in Berlin looked promising, but he was going completely out-of-pocket with zero funding and no product. It was both pricey and risky, with a ton of downside and a shred of potential upside. To earn a free pass, Mathieu jumped on the opportunity to join the event’s hackathon.
Within two weeks, he was onstage in front of the biggest names in the game, presenting the prototype he had pulled out of thin air.
The result? First prize.
Mathieu was immediately swarmed by execs asking to test his product, which didn’t exist yet. Upon touching down in Montreal, he got straight to work renting a small office, hiring 2 engineers for a prototype and started plugging away.
One year later, they had landed a seed round.
Now, more than 5 years later, the team is composed of various departments and colleagues, building the future of edge computing infrastructure!
Edgegap's answer
Kubernetes, K8, containers, Docker, container d, container-d, and much more
Edgegap's answer
Starbreeze AB (PAYDAY 3), Halfbrick Studios (Thrill of the Fight 2), The Fun Pimps (7 Days to Die: Blood Moon), Mirai Labs (Pegaxy: Blaze), Aether Studios (Rivals of Aether 2), Highwire Games (Six Days in Fallujah), Squido Studios (DigiGods), Blue Duck Studios (Gravity League), HIBER (Hiberworld, Hiber3D) & many more unnanounced studios & games.
Share your experience with using Edgegap and Codegres.org. For example, how are they different and which one is better?
When comparing Edgegap and Codegres.org, you can also consider the following products.

Independent networking engine and multiplayer platform.
Compare Photon Engine to Edgegap or Codegres.org:

Simplified Multiplayer Game Server Hosting
Compare PlayFlow Cloud to Edgegap or Codegres.org:

Gameye gives game studios the power to deploy game sessions closer to their players. Has agnostic approach to game server infrastructure enables servers resources to evolve according to player demand and as features & content are released.
Compare gameye to Edgegap or Codegres.org:

Beamable provides an SDK that enables game makers to easily add social, commerce and content management features to their games with drag-and-drop prefabs inside Unity.
Compare Beamable to Edgegap or Codegres.org:

PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.
Compare PlayFab to Edgegap or Codegres.org: