
Docusaurus
GitBook
Mintlify Writer
ReadMe
Hugo
Jekyll
Doxygen
Docsify.js
EnTT
EntityX
Flecs
Entitas
ZeroMQ
OpenCV
AsyncRun.vim
Dear ImGui
Docusaurus
EnTTDocusaurus is recommended for developers and project maintainers who need to create and manage comprehensive documentation for open source projects or internal tools. It is particularly valuable for those who prefer a React-based approach and need features like versioning and localization out of the box.
Based on our record, Docusaurus should be more popular than EnTT. It has been mentiond 225 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I used Docusaurus to host my documentation website. Although it used mdx (based on React) while the rest of my website was using Svelte, there just wasn't a solution that worked nearly as well out of the box. There I made some basic tutorials and wrote documentation for the API. - Source: dev.to / 4 months ago
If you use a doc-as-code tool like VitePress, Asciidoctor, or Docusaurus, you can render CSV files as HTML tables at build time โ either natively or through a custom plugin. Most tools support CSV includes out of the box or with minimal effort, and any AI assistant can generate the glue code for your specific stack in seconds. - Source: dev.to / 7 months ago
There's no shortage of documentation tools out there, and honestly, that can make the decision harder rather than easier. After working with various clients and our own projects here at Digital Speed, we've found ourselves reaching for a handful of tools repeatedly: Docusaurus, VuePress, Redocly, and Fumadocs. - Source: dev.to / 6 months ago
Docusaurus is a popular choice for developer-first documentation, especially for teams that prefer Git-based workflows and static site generation. - Source: dev.to / 6 months ago
Docusaurus gives you complete control. It's open-source, React-based, and incredibly flexible. The trade-off? You're essentially maintaining a website. For a solo technical writer at a startup, that overhead wasn't something I could justify. - Source: dev.to / 7 months ago
Optimizing struct layouts is cool. But if your motivation is to pack more monsters in your game definitely consider transposing your row oriented monster struct into a column oriented entity using Entity Component System. Example framework: https://github.com/skypjack/entt?tab=readme-ov-file It has benefits besides memory/cache optimizations. It... - Source: Hacker News / 12 months ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / over 2 years ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / almost 3 years ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / about 3 years ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: about 3 years ago
GitBook - Modern Publishing, Simply taking your books from ideas to finished, polished books.
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
Mintlify Writer - The AI-powered documentation writer. It's documentation that just appears as you build
Flecs - Multi-threaded Entity Component System written for C89 & C99
ReadMe - A collaborative developer hub for your API or code.
Entitas - Entity Component System Framework for C# and Unity