
Cutlist Evolution
CutList Optimizer
MaxCut
Cutlist Plus
SmartCut Optimizer
optiCutter
TonCut
Cut Optimizer
Crystl.dev
Warp Terminal
Alacritty
n8n.io
cmux
dmux
iTerm2
Cutlist Evolution works out how to cut your parts from the stock you have with the least waste, then gives you a plan your workshop can actually follow.
It handles sheet goods (plywood, MDF, melamine, glass), linear stock (timber, tube, extrusion) and roll materials, with both guillotine cutting for panel saws and true-shape nesting for CNC. The constraints that matter on a real job are built in: grain direction and orientation locks, edge banding and face finishes, blade kerf, and per-edge trim.
Parts can be typed in, pasted from a spreadsheet, or imported as CSV or DXF. It also reads 3D models directly from Fusion 360, Shapr3D, Onshape, SketchUp and Blender, taking the model apart into measured panels with duplicates merged. A free SketchUp extension sends parts across with no export step at all.
Cutting plans export to PDF, CSV, DXF and SVG, plus saw formats including PTX, Biesse XML and Mayer.
It runs entirely in the browser with nothing to install, works on any device, and is available in 30 languages. The free tier covers up to 40 parts per cut list and 3 saved projects; paid plans raise those limits and add the CNC and saw-file exports. There is also a native iPhone and iPad app.
Run more AI agents. Get more done.
Crystl keeps your projects organized, alerts you when youโre needed, and makes multitasking with AI agents manageable.
Crystl is a native macOS terminal and companion iPhone app built for orchestrating AI coding agents at scale.
Work is organized into Gems, which contain Shardsโterminal sessions and spawned agents. Instead of hunting through tabs and windows, Crystl surfaces agent questions, approvals, and notifications in floating panels so you can focus on the work that matters.
Launch agents with dedicated Git worktrees, manage a shared backlog, develop remotely over SSH, use an agent-aware CLI, and connect MCPs, APIs, skills, and custom tooling.
Crystl also includes token usage and optimization tools, searchable conversation history stored locally on your machine, session autosave and restore, a skills and rules library, and a Hero system for creating specialized agents.
Its built-in IRC-style collaboration feature, Crystl Quest, lets you assemble parties of agentsโsuch as Wizards, Rogues, and Warriorsโeach with unique strengths and responsibilities. Agents collaborate in a shared chat environment, coordinate tasks, and work together toward larger goals.
Crystl is agent-agnostic, although some featuresโsuch as notification panelsโrely on hooks currently supported by Claude Code and Codex.
Cutlist Evolution
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Crystl.dev's answer:
Crystl makes the workspace itself transparent i(n more ways then one). Every command, tool output, and message contains agent readable metadata. So Agent A, B, and C can coordinate, chat, and see what everyone else is doing. Assign an orchestrator agent and they can run the whole show, across multiple projects and code bases.
What actually backs that up? Well, I asked Claude while running in crystl and this is what it said:
The CLI is aimed at the agent, not the human. This is the real differentiator. From inside a shard I can read another agent's screen, type into it, approve its pending tool calls, inspect its transcript and token cost, spawn new workers, and block on bridge events over SSE. Competitors give the human a dashboard over their agents. Crystl gives the agent an API over the workspace. That inverts who does the coordinating.
Proof from thirty seconds ago: you asked me a question about Crystl and I answered it by calling crystl docs โ the product documented itself to an agent running inside it, with no browser and no human step.
It solves the failure mode that kills fan-out in practice. Workers stop on approval prompts and go silent. Silence reads as "done." Everyone who has run parallel agents has been burned by this. Crystl classifies that state (โธ awaiting input), pushes it over the event stream, and gives both the human and the orchestrating agent a way to unblock it.
That's not a feature-list item, it's evidence someone ran this at scale and got hurt.
The RPG layer is an org chart, not a theme. This gets dismissed as whimsy and it shouldn't be. Court is the example: the crown owns the conversation and owns no work, the hand orchestrates beneath it, officers hold standing remits โ and agents are forbidden from messaging a crown. That's a real architectural constraint about who may interrupt whom.
"Crown / hand / officers" conveys the delegation shape instantly; "supervisor / worker /pool" doesn't. Naming multi-agent topologies in vocabulary people already have intuitions for is a genuine design idea.
The agent is made responsible for your ergonomics. crystl copy so you never drag-select a wrapped terminal line. crystl card for honestly attributed notifications on desktop and phone. crystl markdown show to surface a file in your editor instead of dumping it. crystl screenshots --last N so "the screenshot I just took" resolves to a path. Most tools optimize the agent's convenience. This optimizes the human's hands.
Agent-agnostic by design, with a real bet inside it. Heroes ask for a model size, not a model id, and you teach the mapping once. That's a deliberate wager that the agent-CLI and model-id landscape churns faster than anyone's config should. It ages well by refusing to hardcode.
Shared state lives in plain files. WORKBENCH.md is markdown at the project root, live-rendered to a panel, read and written by both you and every agent. No proprietary task database. It survives the tool โ which is a trust argument as much as a technical one.
Crystl.dev's answer:
I loved running CLI agents in a terminal, but I hated that was so difficult to manage more than one. I kept ending up with a dozen terminal sessions, constantly typing into the wrong one, or playing messenger by copying and pasting info from one agent to another. I started by building the crystl rail, an agent notification system that allowed me to keep on top of approval requests, questions, and idle agents. Once I had a basic version of the app, I started using crystl to build crystl.
And now when users submit bugs they get delivered directly to agents in my cryst app in a git worktree. They start investigating and fixing the bugs when I'm not even there.
Who knows, maybe someday, cryst won't need me at all. :)
Crystl.dev's answer:
Most tools in this space let you watch your agents work. crystl lets your agents work with each other, and keeps you as the one who decides.
Three reasons:
It is a real terminal first. Every shard is a full terminal session, so git, npm, docker, and ssh all work normally. You are not locked into a purpose-built agent UI that you have to leave whenever you want to do ordinary command-line work.
It is native, not a web app in a window. crystl is a Swift macOS app with GPU-accelerated rendering built for keeping a fleet of noisy agent sessions light. Parallel agents produce a lot of output, and that is exactly where wrapped Electron terminals struggle.
The free tier is genuinely usable. Isolated worktree sessions, parallel agents, approval panels, the activity panel, history search, token tracking, the workbench, MCP management, and scheduling are all free. You can run the core multi-agent workflow without paying, and the Guild plan adds CLI orchestration and the phone app on top.
It also works with whatever agent you already use. Claude Code has the deepest integration and Codex supports hooks too, but any CLI agent runs in it.
Crystl.dev's answer:
Well, I'd like to think anyone could use crystl, developer or not. I think if you are using AI a CLI agent is the best agent.
This being said, crystl is development focused because developers are usually the ones most familiar with a terminal interface.
So, developers on macOS who already run CLI coding agents and have hit the ceiling of doing it in a normal terminal.
The core user right now is a solo developer or a small engineering team, usually one to ten people, running Claude Code, Codex, or a similar agent every day. They are past the experimentation stage. They run more than one agent at a time, they work across several repositories, and they have felt the specific pain crystl was built for: a dozen terminal tabs, typing into the wrong one, and copying context by hand from one agent to another.
A second group is anyone building agent workflows rather than just using them. Orchestration, fan-out, scheduled runs, and multi-agent topologies are first-class here, and the scriptable CLI means an agent can drive the workspace itself.
Crystl.dev's answer:
crystl is a native macOS application written in Swift. It is not a web app in a wrapper.
The terminal engine, Cavrn, is built specifically for multi-agent workflows and renders on the GPU with Metal, which keeps a fleet of busy agent sessions responsive. API keys are stored in the macOS Keychain.
Parallel agent sessions are backed by Git worktrees and branches, so several agents can work the same repository without colliding. Remote development runs over SSH. Agents connect to tooling through MCP (the Model Context Protocol), and the scriptable CLI talks to a local bridge that streams events over SSE.
The website runs on Cloudflare Pages.
Crystl.dev's answer:
Well, most of my customers so far are solo developers and small teams. I have had some corporate interest, I just don't have the time/money to pursue that unless they want to front the bill. I may build out some more scalable solutions for larger teams as things progress. We'll see.
Based on our record, Cutlist Evolution seems to be more popular. It has been mentiond 2 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Https://cutlistevo.com/ to my knowledge is the most efficient and feature rich online optimiser. Source: about 3 years ago
Https://cutlistevo.com also worth a look - more professional features. Source: over 3 years ago
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