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Based on our record, Google ARCore should be more popular than CodePush. It has been mentiond 8 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
In my opinion it doesn't make any sense you can use https://microsoft.github.io/code-push/ which is free. I use this for my apps android/ios and works fine.. I hope it helps. Source: 11 months ago
I come from smartphone app development and now moving to chrome extensions I miss something called CodePush which would push Javascript changes live to app store, but not native code so we could hot fix critical stuff without waiting for store reviews... Source: over 1 year ago
One feature I feel holding Flutter back compared to ReactNative and other options is Code Push. I really enjoy writing Flutter apps but the ability to push updates and bypass store reviews has been extremely valuable for multiple companies I've built apps for. https://microsoft.github.io/code-push/. - Source: Hacker News / over 2 years ago
Couldn't you just add the adults as testers to the Google Play app, avoiding oversight? The problem with breaking off from Google Play is you lose the ability to send push notifications. You could look at Code Push [0] for seamless updates. TBH its not the easiest to integrate with. [0] - https://microsoft.github.io/code-push/. - Source: Hacker News / over 2 years ago
Apple does not avail of OTA updates, and hence with Swift, you can not come up with a new version update of your iOS application but only can build a new application for the app store. With React Native, you can update minor changes and enhancements in your application with CodePush or Electrode frameworks. Source: about 3 years ago
I don't know houw you would do it on ios but you should be able to do it on android if the phone supports it with.this library from google: https://developers.google.com/ar. Source: 12 months ago
If you have any control on the choice of the source/webcam, I'd recommend using a camera that can sense depth from the start (lidar cameras, like Intel RealSense if you are building something like a commercial robot; or a consumer device with lidar capabilities like iPad Pros since 2020, because they come with SDKs to do what you want from the start. E.g. https://developer.apple.com/augmented-reality/arkit/ or... Source: about 2 years ago
You guys are right that Unity doesn't support building for arm64 Linux. It looks like the op could potentially install Android on the Raspberry Pi, which may allow them to run Android APKs built with Unity. However, AR Core is needed in order for Unity's AR functionality to work, and I suspect it would take additional work to get AR Core working on the Pi with an external camera and gyroscope. Source: over 2 years ago
If the phone doesn't support ARCore, then you would have to implement all of the world / surface detection yourself inside your application code, which is very difficult problem to solve. Source: over 2 years ago
If you're looking to build a more advanced application, there are plenty of useful resources for all major technologies. For mobile apps, the best places to get started are docs for Google ARCore and Apple ARKit. Both platforms work with popular gaming engines like Unity and Unreal Engine. - Source: dev.to / over 2 years ago
Marvel - Turn sketches, mockups and designs into web, iPhone, iOS, Android and Apple Watch app prototypes.
Apple ARKit - A framework to create Augmented Reality experiences for iOS
Vidyo.io - Our hosted video chat API makes it simple for devs to embed beautiful multiparty video into apps on any device. Learn more here: https://t.co/4b5EbRg0SG
Vuforia SDK - Vuforia is a vision-based augmented reality software platform.
React Navigation - Description will go into a meta tag in <head />
ARToolKit - The world's most widely used tracking library for augmented reality.