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Create professional motion graphics in minutes. Free, lightweight, and built for creators. No After Effects required.

Website, pricing, platforms and company facts side by side.
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| Website | codegres.org | flashfx.app |
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| Company | — | Startup from Italy · 1 - 9 employees · 2024 |
| Listed in |
In their own words, as submitted to SaaSHub.


No description of Codegres.org yet.
FlashFX is a browser-based motion graphics and animation editor, essentially an accessible, web-native alternative to Adobe After Effects. You've been building it for roughly two years through four complete rebuilds, and it's now a two-product suite. The Two Products1. FlashFX Animator The...
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Overall verdict
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As answered by people managing Codegres.org and FlashFX.
FlashFX's answer:
FlashFX runs entirely in the browser with no installation, no plugins, and no OS dependency. It combines a professional-grade timeline, 3D rendering, expressions, and a marketplace in one tool, at a fraction of After Effects' cost. The custom .ffx format and neural-network-driven animation features push it beyond a simple web clone into genuinely new territory.
FlashFX's answer:
FlashFX removes every barrier that makes After Effects inaccessible: price, installation, hardware requirements, and a steep learning curve. It delivers comparable core features in a browser tab, with a cleaner interface, a built-in asset marketplace, and a pricing model that doesn't lock professionals and beginners into the same expensive subscription.
FlashFX's answer:
The primary audience is motion designers, content creators, and UI/UX designers who need professional animation tools but are priced out of or intimidated by Adobe's ecosystem. This includes freelancers, indie studios, social media creators, and developers building animated assets for web and app interfaces.
FlashFX's answer:
FlashFX started as a personal project built out of frustration with the existing landscape of animation tools. After Effects is powerful but expensive, complex, and desktop-only. Browser-based alternatives were either too simple or poorly engineered. Over roughly two years and four complete rebuilds, FlashFX evolved from a rough prototype into a two-product suite with over 15,000 users, a 3,400-member Discord community, and a growing waitlist, all without any paid marketing. Each rebuild wasn't failure, it was refinement, progressively closing the gap between what the web could do and what professionals actually needed. The decision to go browser-native, use a custom binary format, and invest in 3D rendering were all unconventional bets that paid off through traction, not theory.
FlashFX's answer:
FlashFX is built in TypeScript and React for the editor layer, Three.js for 3D rendering, and a custom binary format (.ffx) for project files. Animation tooling draws influence from Theatre.js. Neural network research using Sprecher Networks powers audio-driven animation and motion curve learning features.
FlashFX's answer:
FlashFX is currently pre-revenue, so there are no paying customers yet. However, the platform has 1,200 active beta users and 2,000 waitlist sign-ups, all acquired organically, which signals strong demand ahead of any formal commercial launch.
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