Software Alternatives, Accelerators & Startups

Codeanywhere VS ArtDeck

Compare Codeanywhere VS ArtDeck and see what are their differences

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Codeanywhere logo Codeanywhere

Codeanywhere is a complete toolset for web development. Enabling you to edit, collaborate and run your projects from any device.

ArtDeck logo ArtDeck

Visual reference-board app for creatives to collect images, video, links, notes, GIFs, and PDFs, with study tools and iCloud sync across iPhone, iPad, and Mac
  • Codeanywhere Landing page
    Landing page //
    2023-04-22
  • ArtDeck ArtDeck board
    ArtDeck board //
    2026-08-07
  • ArtDeck ArtDeck carousel
    ArtDeck carousel //
    2026-08-07
  • ArtDeck Toolbox
    Toolbox //
    2026-08-07
  • ArtDeck Motion Study
    Motion Study //
    2026-08-07
  • ArtDeck Procreate + ArtDeck
    Procreate + ArtDeck //
    2026-08-07
  • ArtDeck Three platforms
    Three platforms //
    2026-08-07

Build a moodboard, gather references for a project, or study an artwork up close. Everything stays together instead of scattered across screenshots, folders, and tabs.

COLLECT FROM ANYWHERE • Take photos and video, scan documents, or import from Photos and Files • Save web links as preview cards, or import images, video, and PDFs from a link • Drag and drop, paste, or use the Share menu from other apps • Open common image formats along with video, GIFs, and PDFs up to 300 pages

STUDY WHAT YOU COLLECT Use the ToolBox's five lenses on any image or video frame without changing the original: • Values: grayscale, value ladder, and Notan for reading light and shadow • Color: extract a palette or inspect temperature and saturation • Composition: overlay grids, test framing, and check symmetry • Read: simplify large shapes, inspect detail density, and follow edge hierarchy • Measure: use plumb lines, snapping angle guides, and length comparisons The Analysis panel shows value range, histogram, hue, saturation, and color distribution. Export a study or keep a copy on the board. Step through GIFs and video frame by frame with onion skinning and a filmstrip.

ANNOTATE AND ARRANGE Mark up images or draw directly with pens, highlighters, and shapes. Arrange everything on an infinite canvas: drag, scale, rotate, group, nest, align, distribute, lock, undo, and redo.

YOUR BOARDS, EVERYWHERE Keep the same boards on iPhone, iPad, and Mac through iCloud. ArtDeck works fully offline and catches up when you reconnect. Choose which boards sync, use Split View or Stage Manager on iPad, and keep the ArtDeck window above other apps on Mac.

ORGANIZE IT YOUR WAY Browse every board in carousel or grid view. Add labels, combine filters, and favorite, archive, rename, or duplicate boards.

EXPORT AND HAND OFF Export a whole board or a selection as PNG, JPEG, HEIC, or PDF, up to 8K. Save a complete board as an .artdeck file for backup or handoff.

Keep what catches your eye.

ArtDeck

$ Details
paid $5.99 / One-off
Release Date
2026 August
Startup details
Country
France

Codeanywhere features and specs

  • Cross-Platform Support
    Codeanywhere supports a wide range of platforms including web, iOS, and Android, allowing developers to code from virtually any device.
  • Cloud-Based Environment
    It offers a cloud-based coding environment which means you can access your development workspace from anywhere, without needing to install software locally.
  • Collaboration Features
    The platform has robust collaboration tools, making it easier for teams to work together on projects in real-time.
  • Wide Range of Supported Languages
    Codeanywhere supports multiple programming languages, giving developers flexibility to work on various types of projects.
  • Built-in Terminal
    It includes a built-in terminal for executing commands directly in the cloud environment, streamlining the workflow for developers.
  • Integration with Code Repositories
    Seamlessly integrates with GitHub, Bitbucket, and other repository services for version control.
  • Preconfigured Development Environments
    Offers preconfigured environments for different development stacks, reducing the time needed to set up a new project.

Possible disadvantages of Codeanywhere

  • Pricing
    The service can be expensive compared to other options, especially for larger teams or more extensive feature use.
  • Performance Issues
    Some users have reported latency and performance issues, especially when working with large projects.
  • Dependency on Internet Connection
    Being a cloud-based service, Codeanywhere requires a stable internet connection to function effectively, which may not always be available.
  • Limited Offline Capabilities
    Unlike traditional IDEs, it has limited functionality when operating offline, restricting its usability in environments with unreliable internet.
  • Learning Curve
    The interface and features can be overwhelming for beginners, necessitating a learning period before users can fully exploit its capabilities.
  • Customization Options
    The platform has limited customization options compared to some desktop IDEs, which can be a drawback for developers with specific needs.

ArtDeck features and specs

  • ToolBox - Study lenses
    Five lenses on any saved image: values, color, composition, read, and measure, so you can pull a palette, check a composition, or take an angle without leaving the board.
  • One canvas for everything
    Images, videos, GIFs, links with previews, notes, PDFs, palettes, drawings, and nested groups all live on the same board.
  • iPhone, iPad, And Mac
    Save on your phone, study beside a drawing app on iPad, organize on Mac. Sync is opt-in per board through your own iCloud, and boards work offline.
  • One-Time Purchase
    Buy once and keep it. No subscription, no in-app purchases, and no ArtDeck account to create.
  • Motion Study
    Step through video and GIF references, slow playback down, open a GIF filmstrip, and overlay nearby frames with onion skinning.

Analysis of Codeanywhere

Overall verdict

  • Codeanywhere is generally considered a good option for developers who need a flexible and portable coding environment. Its strengths lie in its accessibility, ease of setup, and comprehensive feature set. However, as with any tool, it may not meet the specific needs of every user, particularly those who require more advanced features found in some desktop-based IDEs.

Why this product is good

  • Codeanywhere is a cloud-based development environment that allows users to edit, collaborate, and run code in the cloud. It offers features such as an online IDE, collaboration tools, and support for multiple programming languages. Its benefits include ease of access from anywhere, streamlined collaboration among team members, and reducing the need for complex local setups.

Recommended for

  • Developers who frequently switch between devices and need a consistent development environment.
  • Teams looking for an easy way to collaborate on coding projects.
  • Beginners who want a straightforward setup without the need to configure a complex local development environment.
  • Freelancers or contractors who work on different projects and require a temporary or flexible development solution.

Codeanywhere videos

CodeAnywhere -- Coding in the Cloud That Actually Works

More videos:

  • Review - CodeAnywhere Review
  • Tutorial - How to Code Anything with Codeanywhere

ArtDeck videos

No ArtDeck videos yet. You could help us improve this page by suggesting one.

Add video

Category Popularity

0-100% (relative to Codeanywhere and ArtDeck)
IDE
100 100%
0% 0
Productivity
0 0%
100% 100
Text Editors
100 100%
0% 0
Digital Asset Management
0 0%
100% 100

Questions & Answers

As answered by people managing Codeanywhere and ArtDeck.

What makes your product unique?

ArtDeck's answer:

Most reference apps stop once the image is saved but ArtDeck keeps going.

It is the only reference board where collecting and studying happen in the same place, on the device you happen to be holding.

Why should a person choose your product over its competitors?

ArtDeck's answer:

Against PureRef. PureRef is excellent on a desktop and has more specialized window modes: click-through transparency, always-on-top of one chosen app, separate overlays. It also runs on Windows and Linux, which ArtDeck does not. Choose ArtDeck when your references need to move between iPhone, iPad, and Mac, when you work on iPad beside a drawing app, when you study video reference, or when you want palette, value, composition, and measurement tools built in.

Against Eagle. Eagle is a library manager with strong tagging, smart folders, and batch operations on Mac and Windows. It has no native phone or tablet board. ArtDeck is a board first: things sit side by side on a canvas rather than in a grid, and the board travels with you.

Against Pinterest and the camera roll. Both are good at saving and bad at using. Pinterest ties your collection to an account, an algorithm, and a connection. ArtDeck boards are files on your devices, work offline, and never get reorganized by someone else's feed.

Against Milanote and general canvas tools. Those are built for teams planning work together, priced per seat per month. ArtDeck is built for one person studying images, bought once.

How would you describe the primary audience of your product?

ArtDeck's answer:

People who save images because looking at them carefully is part of how they work.

Concretely, that is digital artists and illustrators, concept and game artists, 3D artists, designers, photographers, animators working from motion reference, and art students. It also fits anyone with thousands of screenshots and saved pins who has never been able to actually use them.

What they have in common is a habit rather than a job title: they gather references from the web, the camera roll, files, and other apps, lay them out side by side, and study what makes them work. They also tend to own Apple hardware and move between it during a single project. Save something on the phone in the morning, study it on iPad beside Procreate in the afternoon, organize the board on Mac later.

What's the story behind your product?

ArtDeck's answer:

ArtDeck started from a personal problem: references were everywhere and useful nowhere. Saved pins in one place, screenshots in the camera roll, links in browser tabs, images in folders. Plenty of collecting, almost no returning.

The first version was the fix for that, a board where images, links, notes, and videos could sit together on one canvas and come along across iPhone, iPad, and Mac.

The second idea is the one that shaped the app. Collecting a reference and understanding it are not the same thing. Artists have always had a manual set of moves for the second part: squint at the image, flatten it to values, sample the colors, check where the lines land, measure the angle. Those moves were happening outside the app, in other tools or not at all. So ToolBox was built into the board, five lenses that open on any saved image without taking you away from it.

The belief underneath all of it is that what you collect shapes what you create. Collecting is creative work, not filing. And a tool for that should be yours: one purchase, no subscription, works offline, your boards on your own devices.

Which are the primary technologies used for building your product?

ArtDeck's answer:

ArtDeck is a native Apple application, not a cross-platform wrapper. It is written in Swift with SwiftUI, and shares one codebase across iOS, iPadOS, and macOS while adapting the interface to each.

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Codeanywhere and ArtDeck

Codeanywhere Reviews

9 Of The Best Android Studio Alternatives To Try Out
With Codeanywhere, you can move your development environment to the cloud. Codeanywhere has many pre-built environments using which you can develop your environment. The pre-built environment ranges from Ruby, JS, WordPress, Node, PHP, and so on.
8 Best Replit Alternatives & Competitors in 2022 (Free & Paid) - Software Discover
Codeanywhere’s Cloud IDE saves you time by deploying a development environment in seconds, enabling you to code, learn, build, and collaborate on your projects.Save time by deploying a development environment in seconds. Collaborate, code, learn, build, and run your projects directly from your browser. Cloud IDE – online code editor.
12 Best Online IDE and Code Editors to Develop Web Applications
Connect to anything. Yes, literally anything. You’re not obliged to store your code on CodeAnywhere’s servers. Whether your code resides on FTP, file sharing platforms like Dropbox, Amazon S3, or on sophisticated version control platforms like GitHub, you can easily set up CodeAnywhere to read from and write to that source, using the code editor purely for . . . Well, code...
Source: geekflare.com

ArtDeck Reviews

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What are some alternatives?

When comparing Codeanywhere and ArtDeck, you can also consider the following products

AWS Cloud9 - AWS Cloud9 is a cloud-based integrated development environment (IDE) that lets you write, run, and debug your code with just a browser.

FrameRef - FrameRef is a modern reference board for creative professionals, combining images, videos, and PDFs in one infinite canvas.

Koding - A new way for developers to work.

PureRef - The simple way to view and organize your multiple reference images.

replit - Code, create, andlearn together. Use our free, collaborative, in-browser IDE to code in 50+ languages — without spending a second on setup.

BeeRef - A Simple Reference Image Viewer