
Code Effects is the fastest and most intuitive .NET business rules engine trusted by government entities and Fortune 500 corporations all over the world

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Upload an image once. Resize, optimize, and serve it anywhere using simple URL parameters. No SDKs or setup required.

Website, pricing, platforms and company facts side by side.
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| Website | codeeffects.com | fireimg.com |
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| Company | 2009 | — |
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In their own words, as submitted to SaaSHub.


Code Effects Software is the developer of state-of-the-art business rules engine that combines an incredible performance of rule evaluation with revolutionary web interface, allowing the end-users to author and manage their corporate business rules with no knowledge of programming languages or IT...
No description of FireImg yet.
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As answered by people managing Code Effects and FireImg.
FireImg's answer:
It's this simple
Original: https://img.fireimg.com/raw-images/demo/mountain.jpg
Resize to 300px: https://img.fireimg.com/demo/images/mountain.jpg?width=300
Resize to 800px: https://img.fireimg.com/demo/images/mountain.jpg?width=800
Resize with query params: https://img.fireimg.com/demo/images/mountain.jpg?width=800
Same image. Different sizes. Just change the URL.
FireImg's answer:
No CC needed until you exceed the free tier
Simple resizing
Works well with any framework, or no framework at all!
FireImg's answer:
We built FireImg after repeatedly running into how complex image optimization can be. Most solutions require setting up pipelines, learning new APIs, and dealing with unpredictable pricing.
For many projects, that felt like overkill. Hand-rolling something always distracted from what actually mattered.
So we built FireImg to be as simple as possible. Upload an image and transform it directly via URL. No setup, no SDK, no managing image libraries. Upload once, then generate and serve thousands of variations by changing the URL, with built-in caching so each transformation happens only once.
As we built it, we kept pushing toward simplicity and removing anything unnecessary. The goal was to make something you can try instantly and understand in seconds.
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