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Ayatsuri2D.org VS Nullstack

Compare Ayatsuri2D.org VS Nullstack and see what are their differences

Ayatsuri2D.org

Free, open-source rigging editor for Live2D-style models: meshes, deformers, parameters, physics and animation. Opens and exports moc3. Windows, macOS, Linux.

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Full-stack Javascript Components for one-dev armies

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Base details

Website, pricing, platforms and company facts side by side.

Ayatsuri2D.org
Nullstack
Website ayatsuri-2d.org nullstack.app
Pricing
Open source Free
Open source
Platforms
Linux Windows MacOS
—
Company 2026 —
Listed in

About Ayatsuri2D.org and Nullstack

In their own words, as submitted to SaaSHub.

Ayatsuri2D.org
Nullstack

Ayatsuri2D is a rigging editor for Live2D-style models. Layers become meshes, deformers bend them, parameters and physics move them. Opens PSD, Krita, Clip Studio and Cubism projects. Windows, macOS, Linux. No account just rigging animation and owning what you create.

Read more about Ayatsuri2D.org

No description of Nullstack yet.

Features and specs

What each product offers, as listed by its team.

Ayatsuri2D.org 26 features
Nullstack 5 features
  • PSD, Krita and Clip Studio import
    folders become parts, layers become meshes packed into texture atlases, clipping layers become masks. Re-import an updated PSD and the rig stays as it is.
  • Cubism project import (.cmo3)
    meshes, the deformer tree, parameters and folders, every keyform, clipping, physics and names come in whole
  • Auto mesh
    a mesh that follows the outline of the art, with Standard, Deform and Light presets, then add and erase points, connect and cut edges, an erase brush and 4-division.
  • Live, exact dragging
    the art follows every drag as it happens and a point lands exactly where you let go, even through bent warps.
  • Warp and rotation deformers
    grid points, a transform box, Bezier handles, drag-and-drop re-parenting that never moves anything on screen.
  • Parameters and keyforms
    Cubism's palette tools, including four-corner forms, motion mirroring, Reflect, Adjust, Change, folders and linked pads.
  • Deform Brush and Mirror Edit
    push or smooth mesh and warp points like Liquify, or edit one side of a symmetrical rig and have the other side follow.
  • ArtPath
    draw stroked or filled vector shapes that become real meshes, so they clip, deform, key and export like any other art.
  • Glue, clipping masks and deform paths
    stitch overlapping meshes with a weight brush, pick masks on the canvas, bend meshes along paths.
  • Texture atlas editor
    see and arrange how the art packs, with automatic layout.
  • Physics
    a physics page laid out like Cubism's, with a live pendulum preview that follows the real parameters, plus playlists that play scenes against the physics. Reads and writes physics3.json.
  • Timeline in the After Effects layout
    a dope sheet with folders, key glyphs by interpolation, box select, snapping drags, a work area, a graph editor with Bezier handles, and rebindable keys.
  • Compositions
    nest scenes and other compositions as layers with start, trim, speed, weight and fades, edit keys in place, and bake to a motion for export.
  • Sound layers
    add WAV, MP3, FLAC or Ogg to a composition, see its waveform, hear it while you scrub, and export it inside the video.
  • Animation curves
    auto smooth, linear, stepped, inverse stepped and free Bezier keys, events and fades. Reads and writes motion3.json key for key.
  • Expressions
    an Expression palette that keeps a pose as an exp3 expression, with Add, Multiply and Overwrite per parameter and a live preview.
  • moc3 export
    moc3 export in versions 3.0 through 5.3, checked against real Cubism exports, with 5.0 as the default because VTube Studio does not open 5.3 yet.
  • Render
    export a scene, composition or timelapse to GIF, PNG sequence, MP4, WebM or MOV through ffmpeg, drawn on the GPU, with a queue.
  • RigLapse
    record every edit to a model and play it back or export it as video, with the changes of each step drawn over the frame.
  • Ayatsuri API
    Cubism Editor's External Application Integration API on a port you choose, so tools built for Cubism can drive Ayatsuri2D. Apps must be allowed first.
  • Never loses work
    a crash undoes the edit it interrupted, saves a recovery copy and a full log, and the next start offers to recover it. Autosave every two minutes.
  • Texture memory budget
    large models stream their textures within a budget you set, with out-of-memory recovery, so a 486 MB model runs on integrated graphics.
  • Dockable workspaces
    rearrangeable panels, saved workspaces, light and dark themes, your own accent colour, interface scale and density.
  • Six languages
    English, Japanese, Korean, Simplified Chinese, Dutch and Afrikaans, with one JSON file per language so anyone can add another.
  • Updates built in
    the launcher checks GitHub, downloads the release for your install, verifies the checksum and restarts.
  • Small and native
    about 50 MB installed, runs on 2 cores and integrated graphics, opens a full VTuber model in under two seconds.
  • Full-Stack Capabilities
    Nullstack allows for the development of both client-side and server-side functionalities within a single project, providing a more unified development process.
  • Seamless SSR
    It offers built-in support for server-side rendering, improving performance and SEO without the need for complex configurations.
  • Zero tooling
    Nullstack provides a setup that requires minimal configuration and does not depend heavily on additional tools, simplifying the development workflow.
  • Component-based Architecture
    Promotes the use of components, encouraging modularity and reusability of code, which can improve maintainability and scalability of applications.
  • Hot Module Replacement
    Supports HMR, allowing developers to see immediate changes in their applications without refreshing the entire page, improving development efficiency.

Possible disadvantages

  • Smaller Community
    Compared to more established frameworks, Nullstack has a smaller community, which can result in fewer resources and third-party tools.
  • Learning Curve
    Developers need to learn the Nullstack-specific ways of handling both front-end and back-end development, which might be a hurdle for those accustomed to other frameworks.
  • Limited Ecosystem
    Due to its newer and less widely adopted nature, there might be limited third-party libraries and plugins readily available compared to more mature frameworks.
  • Rapidly Evolving
    Being relatively new and possibly evolving quickly, developers might face breaking changes more frequently compared to more established technologies.

Videos

Walkthroughs and reviews on video.

Ayatsuri2D.org 0 videos + Add
Nullstack 3 videos + Add

No Ayatsuri2D.org videos yet. You could help us improve this page by suggesting one.

Full-stack with Nullstack - Part 3

More videos

  • - nullstack ship tracker
  • - Como fazer um Hello World com Nullstack passo a passo

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Ayatsuri2D.org
Nullstack
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Ayatsuri2D.org and Nullstack.

Which are the primary technologies used for building your product?

Ayatsuri2D.org's answer

Rust throughout. The interface is egui, rendering is wgpu (Vulkan, Metal, DirectX 12 or OpenGL), the project file is MessagePack through serde, video export goes through ffmpeg, sound through rodio. Importers for PSD, Krita, Clip Studio (its SQLite container), moc3, cmo3, motion3, physics3 and exp3 are all written in house. Releases are built by GitHub Actions for Windows, macOS and Linux, and the website runs on Cloudflare Workers.

What's the story behind your product?

Ayatsuri2D.org's answer

It started from frustration: one commercial editor is effectively the only tool for this kind of work, it does not run on Linux, its licence restricts your own files, and its runtime had a published vulnerability (CVE-2023-27566) that turns a model file into an arbitrary memory write, in a hobby where models are routinely downloaded from strangers. Ayatsuri2D was written from scratch in Rust around two rules: never crash and never lag. Unchecked indexing, unwrap and expect are denied by lint across the codebase, the known-malicious model is rejected in the test suite, and the frame loop allocates nothing. The editor came first so people could make models now; the long-term product is an embeddable runtime for Unity, Unreal, Godot and the web.

How would you describe the primary audience of your product?

Ayatsuri2D.org's answer

VTubers who rig their own models, freelance Live2D riggers and the artists who commission them, indie game developers who want 2D puppet animation without a licence, and anyone on Linux who was locked out of Cubism. Secondary audiences are studios that need a scriptable pipeline (it speaks Cubism's External Application Integration API) and tool developers who will embed the runtime once the C ABI lands.

Why should a person choose your product over its competitors?

Ayatsuri2D.org's answer

Live2D Cubism costs a subscription, runs on Windows and macOS only, and its licence restricts what you may do with your own exported files. Ayatsuri2D is GPL-3.0 with no account, no subscription and no restrictions on your exports, and it reads and writes the same formats (moc3, motion3, physics3, exp3), so nothing you make is locked in. Inochi2D is open source too but uses its own format and runtime; Ayatsuri2D targets the runtime VTubers already stream with. It is also small and predictable: about 50 MB installed, a full 356-mesh model opens in under two seconds and evaluates in half a millisecond on two cores with integrated graphics.

What makes your product unique?

Ayatsuri2D.org's answer

It is the only free, open-source editor that does the whole Live2D-style job end to end: import layered art from Photoshop, Krita or Clip Studio, build meshes and deformers, rig parameters, add physics, animate scenes, compositions and expressions, and export a moc3 model that runs in VTube Studio today. It also opens Cubism's own .cmo3 projects. Every model file is treated as hostile and bounds-checked at import, so a downloaded model cannot be a memory exploit the way it can be in the official runtime. And it runs natively on Linux as well as Windows and macOS.

Who are some of the biggest customers of your product?

Ayatsuri2D.org's answer

  • Its users so far are individual VTubers and freelance and Ex Live 2D riggers who found it through GitHub, X, Alternative2 or Reddit.
  • The first models made with it are being exported to VTube Studio, which is the runtime it targets.

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