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Ayatsuri2D.org VS Code Effects

Compare Ayatsuri2D.org VS Code Effects and see what are their differences

Ayatsuri2D.org

Free, open-source rigging editor for Live2D-style models: meshes, deformers, parameters, physics and animation. Opens and exports moc3. Windows, macOS, Linux.

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0 reviews
Pricing
Open source Free
Code Effects

Code Effects is the fastest and most intuitive .NET business rules engine trusted by government entities and Fortune 500 corporations all over the world

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Base details

Website, pricing, platforms and company facts side by side.

Ayatsuri2D.org
Code Effects
Website ayatsuri-2d.org codeeffects.com
Pricing
Open source Free
Platforms
Linux Windows MacOS
—
Company 2026 2009
Listed in

About Ayatsuri2D.org and Code Effects

In their own words, as submitted to SaaSHub.

Ayatsuri2D.org
Code Effects

Ayatsuri2D is a rigging editor for Live2D-style models. Layers become meshes, deformers bend them, parameters and physics move them. Opens PSD, Krita, Clip Studio and Cubism projects. Windows, macOS, Linux. No account just rigging animation and owning what you create.

Read more about Ayatsuri2D.org

Code Effects Software is the developer of state-of-the-art business rules engine that combines an incredible performance of rule evaluation with revolutionary web interface, allowing the end-users to author and manage their corporate business rules with no knowledge of programming languages or IT...

Read more about Code Effects

Features and specs

What each product offers, as listed by its team.

Ayatsuri2D.org 26 features
Code Effects 5 features
  • PSD, Krita and Clip Studio import
    folders become parts, layers become meshes packed into texture atlases, clipping layers become masks. Re-import an updated PSD and the rig stays as it is.
  • Cubism project import (.cmo3)
    meshes, the deformer tree, parameters and folders, every keyform, clipping, physics and names come in whole
  • Auto mesh
    a mesh that follows the outline of the art, with Standard, Deform and Light presets, then add and erase points, connect and cut edges, an erase brush and 4-division.
  • Live, exact dragging
    the art follows every drag as it happens and a point lands exactly where you let go, even through bent warps.
  • Warp and rotation deformers
    grid points, a transform box, Bezier handles, drag-and-drop re-parenting that never moves anything on screen.
  • Parameters and keyforms
    Cubism's palette tools, including four-corner forms, motion mirroring, Reflect, Adjust, Change, folders and linked pads.
  • Deform Brush and Mirror Edit
    push or smooth mesh and warp points like Liquify, or edit one side of a symmetrical rig and have the other side follow.
  • ArtPath
    draw stroked or filled vector shapes that become real meshes, so they clip, deform, key and export like any other art.
  • Glue, clipping masks and deform paths
    stitch overlapping meshes with a weight brush, pick masks on the canvas, bend meshes along paths.
  • Texture atlas editor
    see and arrange how the art packs, with automatic layout.
  • Physics
    a physics page laid out like Cubism's, with a live pendulum preview that follows the real parameters, plus playlists that play scenes against the physics. Reads and writes physics3.json.
  • Timeline in the After Effects layout
    a dope sheet with folders, key glyphs by interpolation, box select, snapping drags, a work area, a graph editor with Bezier handles, and rebindable keys.
  • Compositions
    nest scenes and other compositions as layers with start, trim, speed, weight and fades, edit keys in place, and bake to a motion for export.
  • Sound layers
    add WAV, MP3, FLAC or Ogg to a composition, see its waveform, hear it while you scrub, and export it inside the video.
  • Animation curves
    auto smooth, linear, stepped, inverse stepped and free Bezier keys, events and fades. Reads and writes motion3.json key for key.
  • Expressions
    an Expression palette that keeps a pose as an exp3 expression, with Add, Multiply and Overwrite per parameter and a live preview.
  • moc3 export
    moc3 export in versions 3.0 through 5.3, checked against real Cubism exports, with 5.0 as the default because VTube Studio does not open 5.3 yet.
  • Render
    export a scene, composition or timelapse to GIF, PNG sequence, MP4, WebM or MOV through ffmpeg, drawn on the GPU, with a queue.
  • RigLapse
    record every edit to a model and play it back or export it as video, with the changes of each step drawn over the frame.
  • Ayatsuri API
    Cubism Editor's External Application Integration API on a port you choose, so tools built for Cubism can drive Ayatsuri2D. Apps must be allowed first.
  • Never loses work
    a crash undoes the edit it interrupted, saves a recovery copy and a full log, and the next start offers to recover it. Autosave every two minutes.
  • Texture memory budget
    large models stream their textures within a budget you set, with out-of-memory recovery, so a 486 MB model runs on integrated graphics.
  • Dockable workspaces
    rearrangeable panels, saved workspaces, light and dark themes, your own accent colour, interface scale and density.
  • Six languages
    English, Japanese, Korean, Simplified Chinese, Dutch and Afrikaans, with one JSON file per language so anyone can add another.
  • Updates built in
    the launcher checks GitHub, downloads the release for your install, verifies the checksum and restarts.
  • Small and native
    about 50 MB installed, runs on 2 cores and integrated graphics, opens a full VTuber model in under two seconds.
  • No-code rule builder
    Provides a visual, English-like rule editor that allows business users without programming skills to create and modify complex business rules and decision logic.
  • .NET integration
    Designed specifically for .NET environments, allowing seamless embedding into C# and VB.NET applications, which is beneficial for teams already invested in the Microsoft technology stack.
  • Rule compilation to native code
    Rules are compiled directly into .NET assemblies rather than interpreted at runtime, which can result in faster execution performance compared to some interpreted rule engines.
  • Customizable UI components
    Offers embeddable rule editor controls that can be styled and integrated into existing applications, giving developers flexibility in how end-users interact with the rule authoring interface.
  • Reduces developer dependency
    By enabling business analysts to author and update rules directly, it can reduce the need for constant developer involvement when business logic changes, potentially speeding up time-to-market for rule changes.

Possible disadvantages

  • Limited platform scope
    Being tightly coupled to the .NET ecosystem limits its usefulness for organizations using other technology stacks like Java, Python, or Node.js, reducing its overall market flexibility.
  • Learning curve for setup
    While the rule editor is designed for business users, the initial setup, integration, and configuration within a .NET application often requires significant developer expertise and time investment.
  • Niche market presence
    Compared to larger, more established business rules engines and decision automation platforms, Code Effects has a smaller user base and community, which can mean less third-party support, tutorials, and shared resources.
  • Pricing transparency
    Detailed pricing information is not always readily available publicly, which can make it harder for prospective customers to quickly assess cost-effectiveness compared to competitors.
  • Scalability for complex enterprise needs
    For very large-scale, multi-platform, or highly complex enterprise decisioning needs, it may lack some of the advanced features, integrations, and scalability options found in more comprehensive decision management suites.

Analysis

An editorial look at what each product does well and who it suits.

Ayatsuri2D.org
Code Effects

No analysis of Ayatsuri2D.org yet.

Overall verdict

  • Code Effects is a specialized business rules and workflow automation engine for .NET developers, well-suited for organizations needing to embed complex, dynamic business logic into applications without hard-coding rules. It's a solid choice for enterprises with .NET-based systems that require frequent rule changes managed by non-developers, though its niche focus and licensing costs may not suit every team.

Why this product is good

  • Provides a visual rule-building interface that allows business users, not just developers, to create and modify business logic
  • Deep integration with .NET framework, making it a natural fit for organizations already invested in the Microsoft technology stack
  • Reduces developer workload by separating business rule maintenance from core application code
  • Supports complex conditional logic and workflow automation for various industries
  • Offers rule versioning and management features that help maintain compliance and auditability

Recommended for

  • .NET development teams looking to implement dynamic business rules engines
  • Enterprises needing to empower non-technical business users to adjust logic without code deployments
  • Companies in regulated industries requiring auditable and versioned business rule changes
  • Organizations seeking to reduce time-to-market for business logic updates
  • Software vendors building configurable, rule-driven applications for clients

Category popularity

How often each product is chosen within a category, 0–100% relative to the other.

Score bands 0–20 21–40 41–50 51–60 61–100
Ayatsuri2D.org
Code Effects
100% 100%
0% 0%
0% 0%
100% 100%
100% 100%
0% 0%
0% 0%
100% 100%

Questions & Answers

As answered by people managing Ayatsuri2D.org and Code Effects.

Which are the primary technologies used for building your product?

Ayatsuri2D.org's answer

Rust throughout. The interface is egui, rendering is wgpu (Vulkan, Metal, DirectX 12 or OpenGL), the project file is MessagePack through serde, video export goes through ffmpeg, sound through rodio. Importers for PSD, Krita, Clip Studio (its SQLite container), moc3, cmo3, motion3, physics3 and exp3 are all written in house. Releases are built by GitHub Actions for Windows, macOS and Linux, and the website runs on Cloudflare Workers.

What's the story behind your product?

Ayatsuri2D.org's answer

It started from frustration: one commercial editor is effectively the only tool for this kind of work, it does not run on Linux, its licence restricts your own files, and its runtime had a published vulnerability (CVE-2023-27566) that turns a model file into an arbitrary memory write, in a hobby where models are routinely downloaded from strangers. Ayatsuri2D was written from scratch in Rust around two rules: never crash and never lag. Unchecked indexing, unwrap and expect are denied by lint across the codebase, the known-malicious model is rejected in the test suite, and the frame loop allocates nothing. The editor came first so people could make models now; the long-term product is an embeddable runtime for Unity, Unreal, Godot and the web.

How would you describe the primary audience of your product?

Ayatsuri2D.org's answer

VTubers who rig their own models, freelance Live2D riggers and the artists who commission them, indie game developers who want 2D puppet animation without a licence, and anyone on Linux who was locked out of Cubism. Secondary audiences are studios that need a scriptable pipeline (it speaks Cubism's External Application Integration API) and tool developers who will embed the runtime once the C ABI lands.

Why should a person choose your product over its competitors?

Ayatsuri2D.org's answer

Live2D Cubism costs a subscription, runs on Windows and macOS only, and its licence restricts what you may do with your own exported files. Ayatsuri2D is GPL-3.0 with no account, no subscription and no restrictions on your exports, and it reads and writes the same formats (moc3, motion3, physics3, exp3), so nothing you make is locked in. Inochi2D is open source too but uses its own format and runtime; Ayatsuri2D targets the runtime VTubers already stream with. It is also small and predictable: about 50 MB installed, a full 356-mesh model opens in under two seconds and evaluates in half a millisecond on two cores with integrated graphics.

What makes your product unique?

Ayatsuri2D.org's answer

It is the only free, open-source editor that does the whole Live2D-style job end to end: import layered art from Photoshop, Krita or Clip Studio, build meshes and deformers, rig parameters, add physics, animate scenes, compositions and expressions, and export a moc3 model that runs in VTube Studio today. It also opens Cubism's own .cmo3 projects. Every model file is treated as hostile and bounds-checked at import, so a downloaded model cannot be a memory exploit the way it can be in the official runtime. And it runs natively on Linux as well as Windows and macOS.

Who are some of the biggest customers of your product?

Ayatsuri2D.org's answer

  • Its users so far are individual VTubers and freelance and Ex Live 2D riggers who found it through GitHub, X, Alternative2 or Reddit.
  • The first models made with it are being exported to VTube Studio, which is the runtime it targets.

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