Software Alternatives, Accelerators & Startups

AsyncRun.vim VS EnTT

Compare AsyncRun.vim VS EnTT and see what are their differences

AsyncRun.vim logo AsyncRun.vim

Run Async Shell Commands in Vim 8.0 / NeoVim and Output to Quickfix Window - skywind3000/asyncrun.vim

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • AsyncRun.vim Landing page
    Landing page //
    2023-07-31
  • EnTT Landing page
    Landing page //
    2023-09-05

AsyncRun.vim features and specs

No features have been listed yet.

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

AsyncRun.vim videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to AsyncRun.vim and EnTT)
Software Development
100 100%
0% 0
Programming
0 0%
100% 100
IDE
100 100%
0% 0
Developer Tools
31 31%
69% 69

User comments

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Social recommendations and mentions

EnTT might be a bit more popular than AsyncRun.vim. We know about 32 links to it since March 2021 and only 22 links to AsyncRun.vim. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

AsyncRun.vim mentions (22)

  • Can't believe I've created 20 vim plugins since 2016
    Asyncrun - 🚀 Run Async Shell Commands in Vim 8.0 and NVim and Output to the Quickfix Window !! - Source: dev.to / 7 months ago
  • Is there a plugin for async shell :%!command ?
    I'm familiar with asyncrun.vim, but it outputs as quickfix. I specifically want to filter editor text (as stdin/stdout). Source: about 2 years ago
  • When creating a new window, can you open to the CWD in your terminal emulator of choice?
    If you want to open a new terminal in the CWD of neovim, you couls either use neovim's built in terminal or, if it needa to be kitty, use the neovim AsyncRun-plugin and start kitty with the necessary command-line options to start in neovims's CWD(I uae this with Alacritty instead of Kitty). Source: about 2 years ago
  • How do you handle level productivity: autoformat, insert debug statement, execute file?
    For running the file there are several tools. I have been using asynctasks.vim which is built on top of asyncrun.vim which I usually use to open a tmux pane and run the code/test. I've been looking at switching to overseer.nvim but haven't yet. I use justfiles to define all of my tasks. Source: about 2 years ago
  • How do you guys run the code you write with vim?
    I can :Man blah to look up docs or :AsyncRun to build/run with jumpable output in the quickfix. Doing it within vim means I can pull from any register for pasting, yank without a mouse, hide buffers or move them to tabs, etc. Source: over 2 years ago
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EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: almost 2 years ago
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What are some alternatives?

When comparing AsyncRun.vim and EnTT, you can also consider the following products

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

Flecs - Multi-threaded Entity Component System written for C89 & C99

Neovim - Vim's rebirth for the 21st century

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Vim Awesome - Awesome Vim plugins from across the universe

Entitas - Entity Component System Framework for C# and Unity