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I'm familiar with asyncrun.vim, but it outputs as quickfix. I specifically want to filter editor text (as stdin/stdout). Source: 12 months ago
If you want to open a new terminal in the CWD of neovim, you couls either use neovim's built in terminal or, if it needa to be kitty, use the neovim AsyncRun-plugin and start kitty with the necessary command-line options to start in neovims's CWD(I uae this with Alacritty instead of Kitty). Source: about 1 year ago
For running the file there are several tools. I have been using asynctasks.vim which is built on top of asyncrun.vim which I usually use to open a tmux pane and run the code/test. I've been looking at switching to overseer.nvim but haven't yet. I use justfiles to define all of my tasks. Source: about 1 year ago
I can :Man blah to look up docs or :AsyncRun to build/run with jumpable output in the quickfix. Doing it within vim means I can pull from any register for pasting, yank without a mouse, hide buffers or move them to tabs, etc. Source: over 1 year ago
I use asyncrun.vim to see compile output as it happens (line by line instead of the whole dump when compile completes) and asynchronously (so I can keep navigating around). Source: over 1 year ago
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / 11 days ago
Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 8 months ago
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 10 months ago
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 10 months ago
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: 11 months ago
Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.
Flecs - Multi-threaded Entity Component System written for C89 & C99
EntityX - Fast, type-safe C++ ECS (Entity-Component System).
TabNine - TabNine is the all-language autocompleter. We use deep learning to help you write code faster.
Entitas - Entity Component System Framework for C# and Unity
Rust-analyzer - An experimental Rust compiler front-end for IDEs. Contribute to rust-analyzer/rust-analyzer development by creating an account on GitHub.