Software Alternatives, Accelerators & Startups

Neovim VS EnTT

Compare Neovim VS EnTT and see what are their differences

Neovim logo Neovim

Vim's rebirth for the 21st century

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Neovim Landing page
    Landing page //
    2023-07-23
  • EnTT Landing page
    Landing page //
    2023-09-05

Neovim videos

What is Neovim, and why should you care?

More videos:

EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Neovim and EnTT)
Text Editors
100 100%
0% 0
Programming
0 0%
100% 100
IDE
100 100%
0% 0
Developer Tools
0 0%
100% 100

User comments

Share your experience with using Neovim and EnTT. For example, how are they different and which one is better?
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Social recommendations and mentions

Based on our record, Neovim should be more popular than EnTT. It has been mentiond 96 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Neovim mentions (96)

  • Why Neovim is My Text Editor of Choice
    As a software engineer, choosing and understanding your text editor is important part of your work, as it impacts your productivity and workflow efficiency. It's like choosing the perfect tool for any trade - you need to know what tool to use and how to use it effectively if you want to excel. For me, I use Neovim as my editor and I have been using it for a little over a year now. - Source: dev.to / about 1 month ago
  • Let's See Your Terminal
    This got me thinking about my recent pivot, my switch to Neovim by way of LazyVim to write most of my code, and using tmux to keep terminal states alive after closing a session. - Source: dev.to / about 2 months ago
  • Level Up Your Dev Workflow: Conquer Web Development with a Blazing Fast Neovim Setup (Part 1)
    Neovim: Make sure you have Neovim installed on your system. You can check the official website for installation instructions: https://neovim.io/ Git: We'll be using Git to clone the LazyVim starter pack. If you don't have Git, you can download it from https://git-scm.com/downloads. - Source: dev.to / 3 months ago
  • Aftermath of switching from VSCode to Neovim
    All these thoughts I've shared, I would have them on occasion - but ever since I switched to Linux and Neovim, my curiosity has been through the roof. Switching over to Neovim and Linux was a not so fun weekend of configuration and spending half a day getting my work's local dev environment running on my new OS (which no one has tested development on). But I now have a deeper understanding of the tools I use, and... - Source: dev.to / 4 months ago
  • My 2024 PDE: NeoVim
    For those of you unfamiliar with the Vim world, Neovim is a Vim fork which in recent years has become the de facto for new Vim developers. NeoVim has all the bells and whistles you want from Vim, but with a bunch of extras, too. If you want a community more passionate about contributing to the ecosystem and a lot more options when it comes to customising your PDE, it's a no brainer. - Source: dev.to / 5 months ago
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EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 2 months ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / 9 months ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / 12 months ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: 12 months ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 1 year ago
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What are some alternatives?

When comparing Neovim and EnTT, you can also consider the following products

Visual Studio Code - Build and debug modern web and cloud applications, by Microsoft

Flecs - Multi-threaded Entity Component System written for C89 & C99

Vim - Highly configurable text editor built to enable efficient text editing

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Sublime Text - Sublime Text is a sophisticated text editor for code, html and prose - any kind of text file. You'll love the slick user interface and extraordinary features. Fully customizable with macros, and syntax highlighting for most major languages.

Entitas - Entity Component System Framework for C# and Unity