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What are the limits of blueprints?

OpenCV EnTT
  1. 1
    OpenCV is the world's biggest computer vision library
    Pricing:
    • Open Source
    You also need C++ if you're going to do things which aren't built in as part of the engine. As an example if you're looking at using compute shaders, inbuilt native APIs such as a mobile phone's location services, or a third-party library such as OpenCV, then you're going to need C++.

    #Data Science And Machine Learning #Data Science Tools #Computer Vision 50 social mentions

  2. 2
    Header-only C++ game development library with innovative ECS (Entity-Component-System).
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.

    #Programming #Programming Tools #Developer Tools 32 social mentions

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