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ChessKinetics is a web-based chess training application that replaces open-ended puzzle solving with bounded sets, gradual difficulty scaling, and mandatory recovery breaks. Built on established principles from sports science, it helps players practice calculation while avoiding mental exhaustion and rating tilt.
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Wave Loading Protocol
Structures puzzles into 3, 2, and 1 attempt phases to ramp up intensity without early mental exhaustion.
Dynamic Autoregulation (APRE)
Automatically adjusts puzzle difficulty in real time based on your session performance.
Fatigue Cutoff & Active Recovery
Halts the current wave after two failures and transitions to recovery puzzles to prevent tilt and burnout.
Dual Stockfish 18 & Maia 2 Analysis
Combines top engine evaluation with human move prediction to show both the best move and likely human mistakes.
Curated Lichess Puzzle Dataset
Uses quality-filtered and randomly sampled puzzles from real games to prevent motif bias.
Chess players in the 900 to 2700 FIDE rating range, from club and tournament players to dedicated online improvers, who want a structured, sustainable routine for practicing calculation without mental burnout or rating tilt.
The backend is written in Scala 3 using Typelevel libraries (Cats Effect, http4s, Skunk, and Circe) with a PostgreSQL database and Flyway migrations. The frontend is built with Scala.js using the Tyrian framework, Tailwind CSS, chess.js, and a custom web component built around chessboard element, bundled with Vite. Post puzzle analysis runs locally in the browser inside Web Workers using WebAssembly and ONNX Runtime Web to power Stockfish 18 and the Maia 2 neural network, with Clerk for authentication and Paddle for billing.
ChessKinetics replaces open ended puzzle solving with bounded sets called waves, gradual difficulty scaling, and mandatory recovery breaks. Built on sports science principles like wave loading and autoregulation, each wave steps through up to six puzzles across three phases (three easier warm up positions, two near your target rating, and one final challenge slightly above it). A mandatory two minute Buffer Zone follows every wave or early mistake, and two mistakes within the same wave abort it immediately to prevent mental exhaustion and rating tilt.
Standard puzzle trainers present an unending stream of positions and update a visible rating after every single attempt, which often leads to rushing, guessing, and chasing lost rating points when fatigue sets in. ChessKinetics hides puzzle ratings while you solve, updates your target rating only between waves (rising on a 6/6 wave and dropping only on a 0/2 start), and tracks progress through a Weekly Personal Record that never drops after a mistake. It also uses a curated dataset of 96,000 Lichess puzzles filtered for rating stability and randomly sampled across 50 point buckets to avoid motif bias, alongside distraction free post puzzle review that pairs Stockfish 18 with Maia 2 human move predictions calibrated to your active training level.
ChessKinetics was created by Dimos Michailidis, a FIDE certified National Chess Instructor with a degree in Mathematics and over 10 years of experience as a software engineer. Having coached both kids and adults, he saw firsthand how unlimited, unstructured puzzle grinding leads to cognitive exhaustion, impatience, and diminishing returns. Looking at how physical athletics like weightlifting organize workouts into planned sets that alternate between focused effort and calculated rest rather than lifting to failure in an endless loop, he built ChessKinetics to bring that same workload management to chess training.
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