AppGameKit utilizes Vulkan as its coding language and doubles down on its cross-platform support. You can get started easily, have everything running quickly, and branch out to different platforms, achieving a large amount of exposure for your game.
AppGamekit shares a similarity with Marmalade of “write once and run anywhere.” It uses its own scripting language that is quite easy to learn as it is similar to C++. The game development tool is user-friendly and caters to every type of developer from beginners to experts.
AppGameKit is great but it’s not C++ like. I would say it’s BASIC kinda language. But it’s not the exact BASIC that you know from Visual Basic, still quite familiar. New(ish) AppGameKit Studio has great features and fully backwards compatible with AppGameKit Classic.
This is an informative page about AppGameKit.
You can review and discuss the product here.
The primary details have not been verified within the last quarter,
and they might be outdated.
If you think we are missing something, please use the means on this page to comment or suggest changes.
All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make
an informed choice.
Please always be kind and objective when evaluating a product and sharing your opinion.