Based on our record, Vercel seems to be a lot more popular than Pixi.js. While we know about 530 links to Vercel, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Vercel - Never used but and it seems very specific for Frontend developers. - Source: dev.to / about 21 hours ago
Then test your Next.js application locally to verify everything works by running npm run build and if there are no errors, you can now deploy to Vercel. See the official Next.js guide to deploy your Next.js frontend to Vercel. - Source: dev.to / 11 days ago
Supports deployment to Netlify, Vercel, and Cloudflare pages. - Source: dev.to / 11 days ago
Frontend: Developed with Remix, hosted on Vercel. - Source: dev.to / 21 days ago
Choosing Vercel was a natural decision as it has become the default method for launching apps that are accessible to a wide audience. The simplicity of configuring environment variables, domains, and other settings facilitated this choice. We have implemented feature branch deployment to guarantee that the code is operational and prepared for peer review. - Source: dev.to / 23 days ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 2 months ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 1 year ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 1 year ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 2 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 3 years ago
Next.js - A small framework for server-rendered universal JavaScript apps
p5.js - JS library for creating graphic and interactive experiences
GitHub Pages - A free, static web host for open-source projects on GitHub
Anime.js - Lightweight JavaScript animation library
Netlify - Build, deploy and host your static site or app with a drag and drop interface and automatic delpoys from GitHub or Bitbucket
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.