Software Alternatives, Accelerators & Startups

Unity Multiplayer VS AppWrite

Compare Unity Multiplayer VS AppWrite and see what are their differences

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.

AppWrite logo AppWrite

Appwrite provides web and mobile developers with a set of easy-to-use and integrate REST APIs to manage their core backend needs.
  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17
  • AppWrite Landing page
    Landing page //
    2023-09-28

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

AppWrite features and specs

  • Open Source
    AppWrite is an open-source platform, allowing developers to inspect, modify, and contribute to the code base, ensuring transparency and flexibility.
  • Self-Hosted
    Being self-hosted, AppWrite gives developers complete control over their data and server environment, enhancing security and customization options.
  • Comprehensive Backend
    AppWrite offers a wide range of backend services out-of-the-box, including authentication, database management, storage, and serverless functions, reducing the need for additional third-party services.
  • Multi-Language Support
    AppWrite supports various programming languages, which makes it versatile and developer-friendly, allowing the integration with different tech stacks.
  • Community and Documentation
    AppWrite has an active community and well-documented guides, tutorials, and API references, which are essential for learning and troubleshooting.

Possible disadvantages of AppWrite

  • Resource Intensive
    Being a self-hosted solution, AppWrite may require significant server resources for optimal performance, which can be costly.
  • Initial Setup Complexity
    The initial setup and configuration can be complex and time-consuming, particularly for those less experienced with server management.
  • Limited Third-Party Integrations
    As compared to some other backend-as-a-service (BaaS) platforms, AppWrite has fewer pre-built third-party integrations, which might limit its extensibility.
  • Newer and Evolving
    AppWrite is relatively new and still evolving, which can mean fewer features compared to more mature platforms and the potential for more bugs.
  • Maintenance Responsibility
    Since it is self-hosted, the responsibility for server maintenance, updates, and security falls solely on the user, which can be a drawback for smaller teams or solo developers.

Category Popularity

0-100% (relative to Unity Multiplayer and AppWrite)
Developer Tools
8 8%
92% 92
Game Development
100 100%
0% 0
Backend As A Service
0 0%
100% 100
Game Engine
100 100%
0% 0

User comments

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Reviews

These are some of the external sources and on-site user reviews we've used to compare Unity Multiplayer and AppWrite

Unity Multiplayer Reviews

We have no reviews of Unity Multiplayer yet.
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AppWrite Reviews

  1. Appwrite is awesome, free and open-source!

    I've use it instead of Firebase on a 15$ DigitalOcean droplet and saved around ~$150 a month. Managing my own infra does take some extra time, but definitely worth it. The APIs and SDK are also surprisingly much easier to consume than Firebase. Waiting for the cloud version.

    🏁 Competitors: Firebase
    👍 Pros:    Easy to use|Cost effective|Open-source|Great user experience|Super simple|Self hosted
    👎 Cons:    Self hosted

10 Top Firebase Alternatives to Ignite Your Development in 2024
Appwrite’s self-hosted nature gives you complete control over your data and infrastructure, great for those who are security-conscious. It also offers a comprehensive set of features, including user authentication, database management, storage, cloud functions, and more. It’s like having your very own Firebase, but on your terms.
Source: genezio.com
Top 7 Firebase Alternatives for App Development in 2024
Appwrite is an open-source backend-as-a-service platform that provides a comprehensive set of tools and APIs to help developers build modern applications. It focuses on simplicity and developer experience.
Source: signoz.io
Best Serverless Backend Tools of 2023: Pros & Cons, Features & Code Examples
Appwrite is a self-hosted BaaS platform giving you all the tools you need to build all sorts of application.
Source: www.rowy.io
2023 Firebase Alternatives: Top 10 Open-Source & Free
Appwrite permits the development to benefit from its open-source version without paying anything. However, its official website also declares that it will share the pricing details for Appwrite Cloud soon.
12 Best Open-source Database Backend Server and Google Firebase Alternatives
Appwrite is a self-hosted backend server for building web, mobile and desktop apps. It supports multiple applications natively without hacks or workarounds.It features a dashboard for apps, database, user, functions and storage management, real-time analytics per project, live connections monitor, background tasks and webhooks.Appwrite also is suitable for creating Geo-data...
Source: medevel.com

Social recommendations and mentions

Based on our record, AppWrite seems to be a lot more popular than Unity Multiplayer. While we know about 174 links to AppWrite, we've tracked only 2 mentions of Unity Multiplayer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

AppWrite mentions (174)

  • Build a React File Sharing App with Granular Access Controls (ReBAC)
    Appwrite is a backend-as-a-service platform that provides authentication, storage, and database. Appwrite is used for authentication and storage. - Source: dev.to / 23 days ago
  • Flutter vs Native: Why Flutter Wins for TV App Development
    Flutter plays well with modern backend solutions like Firebase, Supabase, AWS Amplify, Appwrite, and PocketBase. This gives you a variety of options to choose from whether you are an indie developer, startup, established company, agency, or enterprise. - Source: dev.to / 8 months ago
  • 5 Tools Every Developer Must Use in 2024
    Appwrite also allows you to manage your application's backend services through a simple and intuitive dashboard, making it easy to monitor and control your resources. - Source: dev.to / 10 months ago
  • 100+ FREE Resources Every Web Developer Must Try
    . Netlify : Deploy your web projects with ease. . Render : Host web applications and static sites effortlessly. . GitHub Pages: Host your static websites directly from your GitHub repository. . Firebase Hosting: Scale your web apps effortlessly with Firebase. . Vercel: Deploy websites and applications with automatic deployments. . Cyclic.sh: Host your static sites with zero configuration. . Appwrite:... - Source: dev.to / 10 months ago
  • Why Appwrite Is Your Ideal BaaS in 2024 I'm
    Appwrite is a comprehensive Backend as a Service (BaaS) platform designed to help developers build and scale applications quickly and efficiently. Whether you're a solo indie hacker or part of a growing startup, Appwrite provides the essential features you need—database management, authentication, storage, and cloud functions—all in one unified platform. - Source: dev.to / 10 months ago
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What are some alternatives?

When comparing Unity Multiplayer and AppWrite, you can also consider the following products

Photon Engine - Independent networking engine and multiplayer platform.

Supabase - An open source Firebase alternative

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.

PocketBase.io - Open Source backend with realtime database, authentication, file storage and admin dashboard, all compiled in 1 portable executable.