Software Alternatives, Accelerators & Startups

PocketBase.io VS Unity Multiplayer

Compare PocketBase.io VS Unity Multiplayer and see what are their differences

PocketBase.io logo PocketBase.io

Open Source backend with realtime database, authentication, file storage and admin dashboard, all compiled in 1 portable executable.

Unity Multiplayer logo Unity Multiplayer

Create real-time, networked games.
  • PocketBase.io Landing page
    Landing page //
    2022-07-07

PocketBase is a Go backend (framework and app) that includes:

  • embedded database with realtime subscriptions
  • backed-in files and users management
  • convenient Admin dashboard UI
  • simple REST-ish API

And all of this compiles in a single portable executable.

  • Unity Multiplayer Landing page
    Landing page //
    2023-08-17

PocketBase.io

$ Details
free
Platforms
Web Linux Mac OSX Windows
Release Date
2022 July

PocketBase.io features and specs

  • Realtime database
  • Authentication via email/password
  • Authentuication via OAuth2
  • Files management
  • Admin dashboard

Unity Multiplayer features and specs

  • Integrated Solution
    Unity Multiplayer provides a tightly integrated solution within the Unity ecosystem, streamlining multiplayer game development by eliminating the need for external networking tools.
  • Scalability
    The backend services offer scalable infrastructure, allowing developers to handle large numbers of concurrent players without worrying about server capacity and scaling complications.
  • Cross-Platform Support
    Unity's multiplayer solutions support cross-platform development, enabling games to connect players across various devices such as PCs, consoles, and mobile devices.
  • Comprehensive Documentation
    Unity provides extensive documentation and resources for developers, facilitating easier adoption and troubleshooting of multiplayer features.
  • Customizability
    Offers developers flexibility to customize networking features and gameplay synchronization to suit unique game requirements and player experiences.

Possible disadvantages of Unity Multiplayer

  • Cost
    Using Unity Multiplayer and its associated cloud services can incur significant costs, especially for games with a large user base or complex networking needs.
  • Complexity
    Implementing multiplayer features can be complex and requires a good understanding of networking concepts, which can be challenging for beginners.
  • Vendor Lock-in
    Relying on Unity's backend services can lead to vendor lock-in, making it difficult to migrate to other platforms or solutions if the need arises.
  • Performance Overheads
    Depending on the implementation, there may be performance overheads associated with using managed networking solutions compared to building a custom solution.
  • Steep Learning Curve
    Developers might encounter a steep learning curve when adapting to Unity's multiplayer framework, particularly if they are accustomed to other networking tools.

Category Popularity

0-100% (relative to PocketBase.io and Unity Multiplayer)
Developer Tools
81 81%
19% 19
Realtime Backend / API
100 100%
0% 0
Game Development
0 0%
100% 100
Web Frameworks
100 100%
0% 0

User comments

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Social recommendations and mentions

Based on our record, PocketBase.io seems to be a lot more popular than Unity Multiplayer. While we know about 93 links to PocketBase.io, we've tracked only 2 mentions of Unity Multiplayer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

PocketBase.io mentions (93)

  • PocketBase + React Native
    I have a bit of an obsession with finding the fastest way to launch apps. My goal is to be able to create fully functional MVP's and proofs of concept in less than a day. That means being able to spin up a backend and then implement a frontend as efficiently as possible. For the backend, PocketBase has been my favorite lately. On the frontend I am still trying to find a winner. I like Quasar (VueJS + Capacitor)... - Source: dev.to / 3 days ago
  • Manifest: A 1-file micro-back end
    Are you aware of pocketbase? https://pocketbase.io/ I think it could work for your usecase, even though its generally focused on being a backend. I have had a very nice experience. - Source: Hacker News / about 2 months ago
  • Goravel: A Go framework inspired by Laravel
    For quick prototyping I really like https://pocketbase.io/ I am actually using this for a production site that gets 1 million requests per day. - Source: Hacker News / 2 months ago
  • For the Love of God...just use Supabase
    Pocketbase is a lightweight, open-source backend solution that combines a real-time database with file storage and authentication services. Its key benefits include simplicity and portability, as it can be run locally or in the cloud without much overhead. Designed to be user-friendly for both small projects and rapid prototyping, Pocketbase makes it easy for developers to quickly deploy applications with built-in... - Source: dev.to / 7 months ago
  • Supercharge the One Person Framework with SQLite
    Reading the title makes me think that I’m about to see an article about Pocketbase [0]. With the big refactoring in RC (v0.23.0), extending Pocketbase is going to be much better. [0] https://pocketbase.io/. - Source: Hacker News / 7 months ago
View more

Unity Multiplayer mentions (2)

  • 3D models, avatars, gestures
    Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
  • I teach Unreal. I had an easier time making my game in LittleBigPlanet. That cannot be right, what am I missing.
    I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago

What are some alternatives?

When comparing PocketBase.io and Unity Multiplayer, you can also consider the following products

Supabase - An open source Firebase alternative

Photon Engine - Independent networking engine and multiplayer platform.

Firebase - Firebase is a cloud service designed to power real-time, collaborative applications for mobile and web.

PlayFab - PlayFab is a backend platform for games, delivering powerful real-time tools and services for LiveOps.

AppWrite - Appwrite provides web and mobile developers with a set of easy-to-use and integrate REST APIs to manage their core backend needs.

Nakama - Nakama is an open-source distributed social and realtime server for games and apps.