PocketBase is a Go backend (framework and app) that includes:
And all of this compiles in a single portable executable.
Based on our record, PocketBase.io seems to be a lot more popular than Unity Multiplayer. While we know about 93 links to PocketBase.io, we've tracked only 2 mentions of Unity Multiplayer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
I have a bit of an obsession with finding the fastest way to launch apps. My goal is to be able to create fully functional MVP's and proofs of concept in less than a day. That means being able to spin up a backend and then implement a frontend as efficiently as possible. For the backend, PocketBase has been my favorite lately. On the frontend I am still trying to find a winner. I like Quasar (VueJS + Capacitor)... - Source: dev.to / 3 days ago
Are you aware of pocketbase? https://pocketbase.io/ I think it could work for your usecase, even though its generally focused on being a backend. I have had a very nice experience. - Source: Hacker News / about 2 months ago
For quick prototyping I really like https://pocketbase.io/ I am actually using this for a production site that gets 1 million requests per day. - Source: Hacker News / 2 months ago
Pocketbase is a lightweight, open-source backend solution that combines a real-time database with file storage and authentication services. Its key benefits include simplicity and portability, as it can be run locally or in the cloud without much overhead. Designed to be user-friendly for both small projects and rapid prototyping, Pocketbase makes it easy for developers to quickly deploy applications with built-in... - Source: dev.to / 7 months ago
Reading the title makes me think that I’m about to see an article about Pocketbase [0]. With the big refactoring in RC (v0.23.0), extending Pocketbase is going to be much better. [0] https://pocketbase.io/. - Source: Hacker News / 7 months ago
Unity is what they are using, I just know from seeing it in the browser code and researched it a little last year. https://unity.com/solutions/build-backend. Source: about 2 years ago
I never said that Unreal is bad for non BRs, just that it is very good for BRs. The amount of work they put into making Fortnite work as well as it does puts it way above anything else for large match based shooters. I agree that Unity's old multiplayer code was an absolute mess, and I would have previously suggested using a third party solution. I was saying that I've heard good things about their new multiplayer... Source: almost 3 years ago
Supabase - An open source Firebase alternative
Photon Engine - Independent networking engine and multiplayer platform.
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AppWrite - Appwrite provides web and mobile developers with a set of easy-to-use and integrate REST APIs to manage their core backend needs.
Nakama - Nakama is an open-source distributed social and realtime server for games and apps.