Based on our record, Scratch seems to be a lot more popular than UIKit. While we know about 569 links to Scratch, we've tracked only 22 mentions of UIKit. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
UIkit: A lightweight and modular front-end framework. - Source: dev.to / 7 months ago
Franken UI is compatible with UIkit 3 and can work as a standalone CSS framework but can be integrated with Tailwind CSS for faster styling and customization. The design of Franken UI is influenced by shadcn/ui. It aims to provide a solution to developers who are not comfortable using React, Vue, or Svelte by leveraging UIkit for JavaScript and accessibility. - Source: dev.to / 10 months ago
As an iOS engineer, you've likely encountered SwiftUI and UIkit, two popular tools for building iOS user interfaces. SwiftUI is the new cool kid on the block, providing a clean way to build iOS screens, while UIkit is the older and more traditional way to build screens for iOS. SwiftUI uses a declarative style where you describe how the UI should look, similar to Jetpack Compose in Android. UIkit, on the other... - Source: dev.to / about 1 year ago
All that's left is adding a little style. I won't claim to be a frontend engineer or a UI designer, so I just used UIKit to easily add modern-looking style to the HTML table and buttons. As mentioned throughout the article, the CSS classes and other small details are excluded since they are not directly relevant to the tutorial. See the full example on GitHub to try running it for yourself. - Source: dev.to / over 1 year ago
Can try UIKIT out if you're looking around, I've used it solely for some quick slider stuff in certain projects and use it fully in others. The docs are pretty good and they have a discord community that's fairly active. Source: almost 2 years ago
I anticipate my kid needing to live in a word with capitalism, it doesn't ncessarily mean that they need a Mastercard at 4 years old. Same with many other things: condoms, keys to a car, access to alcohol. There is a time for everything, and at the age of 4, a young human probably has not yet maxxed out on analog stimuli opportunities. I learned YouTube when it came out in 2006 and I was 21. I've got 19 years of... - Source: Hacker News / 19 days ago
I've always been fascinated by the technology. I spent many hors playing video games and the first dive into the world of development was when I had to code a game on Scratch. The excercise looked pretty easy: Create a Tamagotchi-like game. Let me tell you - It wasn't easy at all for someone of a young age! There were many things that I needed to pay attention to: Things I have never heard of before! - Source: dev.to / 5 months ago
I would be surprised if your first program was C++? Specifically, getting a decent C++ toolchain that can produce a meaningful program is not a small thing? I'm not sure where I feel about languages made for teaching and whatnot, yet; but I would be remiss if I didn't encourage my kids to use https://scratch.mit.edu/ for their early programming. I remember early computers would boot into a BASIC prompt and I... - Source: Hacker News / 5 months ago
I've been teaching a teenager how to code with smalltalk (Scratch): https://scratch.mit.edu/. - Source: Hacker News / 6 months ago
A good place to start with kids that age is Scratch: https://scratch.mit.edu/. - Source: Hacker News / 8 months ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Godot Engine - Feature-packed 2D and 3D open source game engine.
Semantic UI - A UI Component library implemented using a set of specifications designed around natural language
Code.org - Code.org is a non-profit whose goal is to expose all students to computer programming.
Materialize CSS - A modern responsive front-end framework based on Material Design
GDevelop - GDevelop is an open-source game making software designed to be used by everyone.