Tolgee is an open-source tool, making the localization process of apps faster.
Speed up your translation process by 90%. Set up in seconds with revolutionary integrations. Let your colleagues easily translate your App with the in-context translating feature.
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AFFiNE is a local-first, privacy-focussed, open-source knowledge management software. So we wanted to find an open-source solution for our translation and localisation needs, and that's where Tolgee comes in.
Not only is the software super straight forward to use, they offer extensive support. From free cloud tiers for other open-source software and the ability to self-host our own Tolgee instance.
Their team have been very friendly and easy to reach, taking on our feedback and ideas to help improve the Tolgee experience for everyone.
We look forward to work more with Tolgee and grow the ecosystem of open-source tools to a more wider audience.
Minecraft might be a bit more popular than Tolgee. We know about 62 links to it since March 2021 and only 42 links to Tolgee. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Tolgee - Free SaaS offering with limited translations, forever-free self-hosted version. - Source: dev.to / 3 months ago
You can learn more do about this platform on their website Tolgee. - Source: dev.to / 4 months ago
Well, some tools can help you do something similar with localized texts and one I found recently is Tolgee (which by the way is also Open Source βοΈ, bonus points for that!). - Source: dev.to / 5 months ago
Tolgee- Software localization from A to Z made really easy. - Source: dev.to / 6 months ago
Hi, Have you tried Tolgee for translation management? It's open source, so if you feel like it, you can self-host it for free. If you don't feel like self-hosting it, you can go for pay-as-you go plan, so you pay only for what you use. π. Source: 8 months ago
I have 3 minecraft accounts, all of which were originally Mojang and were migrated to Microsoft accounts, why don't I have any of the capes that I should have? I've went to minecraft.net and there's no option to enable capes. Source: 5 months ago
I have a server (hosted by Logic) which we tried to upgrade to 1.20.50 tonight. However, when the server starts it shows that it's loading 1.20.40. Logic has tried to help me, and I've tried downloading the file directly from Minecraft.net, same results. I've blown away every single file from the server and tried fresh, it just keeps coming up as 1.20.40 and when my upgraded client tries to connect I get an error... Source: 5 months ago
So I used to mod back in the day on 1.12 and I tried to do it again on 1.20, does anyone have a (working) tutorial on how to get this to work because every time I press play on the modpack I have created on curseforge it leads me to this dumb "Migrate" screen, once I press it it brings me to minecraft.net where I am still logged into my minecraft account so I don't know what I'm doing wrong. Source: 6 months ago
Yes, I logged in with my microsoft account to which the Majong Account was migrated. And after logging in on the profile page on minecraft.net, the game isn't there. I can only buy the game now. Source: 6 months ago
Whenever I install the launcher from minecraft.net it says to go to the microsoft store (i own both versons on PC) and when I click install it wont work its a brand new PC btw. Source: 7 months ago
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