I use it in all my current projects. It's easy to start and very customisable. Love it so much! I improved the speed of development 2x times by using Tailwind.
I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Tailwind CSS seems to be a lot more popular than raylib. While we know about 881 links to Tailwind CSS, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
With Tailwind CSS, you can create unique designs without ever leaving your HTML thanks to its utility-first CSS framework, which offers low-level utility classes. - Source: dev.to / about 1 hour ago
Let us now start creating our dashboard, that we will continue building on in this series. The dashboard is a react app created with create-react-app. For styling we will use Tailwind CSS. - Source: dev.to / 2 days ago
Creating a clone of the YouTube homepage can be both enjoyable and helpful for enhancing your front-end development skills. This project offers a chance to work on a familiar design while getting practical experience with commonly used tools like Tailwind CSS and React.js. It also helps you understand how modern web applications are structured and styled. - Source: dev.to / 2 days ago
Tailwind is a CSS framework that prioritizes utility. - Source: dev.to / 2 days ago
I prepared a list of open-source badge components coded with Tailwind CSS and Material Tailwind. - Source: dev.to / 9 days ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
React - A JavaScript library for building user interfaces
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...