I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Bootstrap seems to be a lot more popular than raylib. While we know about 363 links to Bootstrap, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 4 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 4 years ago
Not in the so distant past, when Bootstrapped themes were becoming the face of the Internet, a new framework came to town — TailwindCSS. The smart thing they did was introduced the framework with a few brilliant template and a lot of styled components. I bought the initial copy and does a lot of people. Those templates, TailwindUI.com (now TailwindCSS.com/plus)[1] became the gradien-y, dark-ish, glow-y design you... - Source: Hacker News / 25 days ago
This will show the posts passed from the controller in a row of cards. Please notice that you are linking to Bootstrap’s CDN for easy styling. If there are no posts, a message on a card saying that there are no posts will be shown. - Source: dev.to / about 2 months ago
Yeah, good point. It's kinda common to have a big footer. Examples: https://getbootstrap.com/, https://stake.us/ (casino) That way on desktop you could get away with a 50vh margin under the content and then another 50vh for the footer. - Source: Hacker News / 2 months ago
FastHTML allows developers to build modern web applications entirely in Python without touching JavaScript or React. As its name implies, it is quicker to begin with FastHTML. However, it does not have pre-built UI components and styling. Getting the best out of this framework requires the knowledge of HTMX and UI styling using CSS libraries like Tailwind and Bootstrap. - Source: dev.to / 3 months ago
Bootstrap is one of the oldest and most established CSS frameworks, originally developed by Twitter in 2011. It takes a component-based approach to web development, providing a comprehensive collection of ready-to-use UI elements and prebuilt components. - Source: dev.to / 3 months ago
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
Godot Engine - Feature-packed 2D and 3D open source game engine.
Materialize CSS - A modern responsive front-end framework based on Material Design
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Bulma - Bulma is an open source CSS framework based on Flexbox and built with Sass. It's 100% responsive, fully modular, and available for free.