I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, React seems to be a lot more popular than raylib. While we know about 778 links to React, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: almost 3 years ago
It's time to write our second application, where there will be a list of schemes, processes, and a Workflow Designer with the ability to start a process and see its status. We will use create-react-app template to create a simple React application. Open your console and go to the folder react-example, then execute following commands:. - Source: dev.to / 17 days ago
Let’s look at two technical solutions — RSCSS/ITCSS. This is indeed a perfect combination of instruments which we use in our projects built on React and Ruby on Rails. - Source: dev.to / 19 days ago
Startups with limited resources trying to reduce cost on delivering their apps to both web and mobile platforms. For now, it’s common to use React Native for mobile and React.js for the Web. Even though these are two different frameworks, there are some solutions which reduce maintenance and at least prevent duplication in the code. - Source: dev.to / 19 days ago
For this project, there is a frontend built with React hosted on Netlify, connected to the backend. - Source: dev.to / about 2 months ago
React: A JavaScript library for building user interfaces. - Source: dev.to / 2 months ago
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Vue.js - Reactive Components for Modern Web Interfaces
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Next.js - A small framework for server-rendered universal JavaScript apps
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...
Svelte - Cybernetically enhanced web apps