I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Svelte seems to be a lot more popular than raylib. While we know about 356 links to Svelte, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The original installation referred to here is actually the installation prompt that appears on the home page of the official website. - Source: dev.to / 25 days ago
Svelte is an open source JavaScript framework which gains popularity among web developers due to its fast client performance (compared to React and Vue), lightweight nature and ease of learning. Svelte, together with SvelteKit, makes web developers more productive allowing them to build projects faster, write code that is easier to understand and fix, and simply "code with joy". - Source: dev.to / about 2 months ago
Also, I recently checked out Svelte and kinda like it, so will be doing a post like this next; stay tuned. - Source: dev.to / about 1 month ago
Svelte and specifically, SvelteKit is an open source web framework that makes developing web applications easier. - Source: dev.to / about 1 month ago
React has introduced measures like batching state updates, background concurrent rendering and memoization to tackle this. My opinion is that the best way to solve the problem is by improving their reactivity model. The app needs to be able to track the code that should be re-run on updating a given state variable and specifically update the UI corresponding to this update. Tools like solid.js and svelte work in... - Source: dev.to / 2 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
Vue.js - Reactive Components for Modern Web Interfaces
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
React - A JavaScript library for building user interfaces
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...