Based on our record, Svelte seems to be a lot more popular than SDL. While we know about 393 links to Svelte, we've tracked only 19 mentions of SDL. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Svelte continues to earn a reputation as the joy-to-work-with framework due to its lightweight nature, elegant syntax, and compile-time reactivity. It is often used for side projects, hobby apps, and small websites, but Svelte isn’t just for passion projects. - Source: dev.to / 6 days ago
The first time I visited https://svelte.dev , the non-flat-vector banner instantly won me. It just stands out from the world around it. I just sort of assumed the engineering was superior to the competition if they were going to lead with crimped metal (and was right). Flat design has always struck me as an extremist response to an issue. Windows Vista required everyone to be on the same page design-language wise... - Source: Hacker News / 23 days ago
Svelte as the main framework. (Whimsy is my first Svelte project, actually! And Svelte didn't disappoint. Almost.). - Source: dev.to / 26 days ago
We're going to build our Svelte application using the Svelte REPL sandbox (or just REPL) at svelte.dev. I recommend checking out all the great documentation at svelte.dev, like its Examples section showcasing Svelte's many features, as well as the cool interactive tutorial at learn.svelte.dev. - Source: dev.to / 27 days ago
In theory, “de-frameworking yourself” is cool, but in practice, it’ll just lead to you building what effectively is your own ad hoc less battle-tested, probably less secure, and likely less performant de facto framework. I’m not convinced it’s worth it. If you want something à la KISS[0][0], just use Svelte/SvelteKit[1][1]. Nowadays, the primary exception I see to my point here is if your goal is to better... - Source: Hacker News / about 1 month ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 4 months ago
In addition to the excellent video /u/DookieChumo linked, you can also look in the manual to see some of the technologies used. It's written in C, using SDL. If you're interested in something like a devlog, you could read the changelog to see its changes and the development of features over the years. Lua is fairly easy to embed into other programs, so you can write programs that use Lua scripts to decide what to... Source: over 2 years ago
You could use the cross-platform library SDL. It has Python bindings: PySDL2. Source: over 2 years ago
You can use SDL, which is pretty easy to get into, has straight-forward (if somewhat sparse) documentation and has lots of pretty decent tutorials - see the links on the web site. Source: over 2 years ago
Official website is https://libsdl.org where you can read more about download and install this library because it might not work on your computer. Source: over 2 years ago
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