Based on our record, Svelte seems to be a lot more popular than Pixi.js. While we know about 393 links to Svelte, we've tracked only 5 mentions of Pixi.js. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Svelte continues to earn a reputation as the joy-to-work-with framework due to its lightweight nature, elegant syntax, and compile-time reactivity. It is often used for side projects, hobby apps, and small websites, but Svelte isn’t just for passion projects. - Source: dev.to / 6 days ago
The first time I visited https://svelte.dev , the non-flat-vector banner instantly won me. It just stands out from the world around it. I just sort of assumed the engineering was superior to the competition if they were going to lead with crimped metal (and was right). Flat design has always struck me as an extremist response to an issue. Windows Vista required everyone to be on the same page design-language wise... - Source: Hacker News / 23 days ago
Svelte as the main framework. (Whimsy is my first Svelte project, actually! And Svelte didn't disappoint. Almost.). - Source: dev.to / 26 days ago
We're going to build our Svelte application using the Svelte REPL sandbox (or just REPL) at svelte.dev. I recommend checking out all the great documentation at svelte.dev, like its Examples section showcasing Svelte's many features, as well as the cool interactive tutorial at learn.svelte.dev. - Source: dev.to / 27 days ago
In theory, “de-frameworking yourself” is cool, but in practice, it’ll just lead to you building what effectively is your own ad hoc less battle-tested, probably less secure, and likely less performant de facto framework. I’m not convinced it’s worth it. If you want something à la KISS[0][0], just use Svelte/SvelteKit[1][1]. Nowadays, the primary exception I see to my point here is if your goal is to better... - Source: Hacker News / about 1 month ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / almost 4 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Vue.js - Reactive Components for Modern Web Interfaces
p5.js - JS library for creating graphic and interactive experiences
React - A JavaScript library for building user interfaces
Anime.js - Lightweight JavaScript animation library
Tailwind CSS - A utility-first CSS framework for rapidly building custom user interfaces.
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.