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> The vast majority of gamers game on smartphones and tablets with ARM processors. Those are clearly not the gamers I am talking about. There is a massive market out there of games that do not support those platforms. That are only just now scratching the surface with games like Death Stranding releasing on iPhone and Mac. Except for Nintendo the 2 main AAA consoles are x86 based, and I have seen no rumors of that... - Source: Hacker News / about 8 hours ago
How long before Skyrim overtakes !ping Starfield? Source: 8 months ago
Look at the graphs from steamcharts.com and compare it to other games below & above TF2 and tell me those are real numbers. Source: 10 months ago
You can actually see this clearly reflected on steam charts. https://steamcharts.com/ . Of the top 25 games the only one that is "easy" is Stardew Valley at 24. Everything else is either difficult or PVP (which is very difficult). Source: 11 months ago
We have a tool for that: https://steamcharts.com/. Source: 11 months ago
Many years ago in grad school, I did matrix multiplication for a physics simulation, directly on the GPU, using JOGL. There may be more modern ways to do it, though. Source: over 1 year ago
I tried learning the classic Java version and had modest success. But as soon as I needed to pass large arrays to the shader I got lost in the complexity. I know it requires some kind of interaction with PGL on a PGraphicsOpenGL which "includes a full GLES 2.0 interface" and is documented elsewhere... But you practically need a teacher just to navigate your way through it all. Source: over 2 years ago
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