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Based on our record, Steam Charts seems to be a lot more popular than Amazon GameLift. While we know about 252 links to Steam Charts, we've tracked only 13 mentions of Amazon GameLift. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
How long before Skyrim overtakes !ping Starfield? Source: 7 months ago
Look at the graphs from steamcharts.com and compare it to other games below & above TF2 and tell me those are real numbers. Source: 10 months ago
You can actually see this clearly reflected on steam charts. https://steamcharts.com/ . Of the top 25 games the only one that is "easy" is Stardew Valley at 24. Everything else is either difficult or PVP (which is very difficult). Source: 10 months ago
We have a tool for that: https://steamcharts.com/. Source: 10 months ago
These games were chosen from the top 10 games by current players list on steamcharts.com . Out of the list, I eliminated TF2, Wallpaper Engine (Not really a game either..., Unturned and Destiny 2 because these games have no clear peak/low times, it's practically a "straight" line across time in these games. (If these games were featured with their 90+% percentages, that would bump the average percentage even... Source: 10 months ago
You think Amazon servers aren't industry standard? https://aws.amazon.com/gamelift/. Source: 11 months ago
There are a ton of technology solutions sold by other companies these days that - with the appropriate funding - can accelerate the timeline of damn near any project, multiplayer online games included. With a bit of expertise and a big enough credit limit, damn near anything's possible. Source: about 1 year ago
Before you get too far into things, give the documentation on GameLift a read: https://aws.amazon.com/gamelift/ I’ve never used it myself but it’s an AWS service that handles a lot of the “this is annoying” of deploying game servers on the AWS cloud. It can be used as a complete solution or as modules, and some of those modules might ease your development time. Source: over 1 year ago
On PC, less than 5% of my matches are P2P connections. Google Cloud Game Servers can handle high amount of traffic; it is Google for God's sake! Google & Amazon host a lot of games. The only logical reason that would make the game switch to a player-hosted match should be because you & your opponent are closer to each other than the nearest server, but that's not always the case from the matches I see on PC. I am... Source: almost 2 years ago
Amazon GameLift now offers a new console experience that provides a more intuitive way to manage and scale your game servers on AWS. The redesigned console has new left-hand navigation that makes it easy to switch between various GameLift features such as managing and creating builds, scripts, fleets, FlexMatch, and includes helpful resource links like “Prepare to launch”, and service quotas. The new interface... - Source: dev.to / almost 2 years ago
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