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The tool is free and open source and it can be found on Itch.io or GitHub. Source: almost 2 years ago
You can find it here: https://encelo.itch.io/spookyghost. Source: about 2 years ago
You are right on that, but the tests are actually mostly API tests. There are some games like the Pong and Space Invaders clone, but you're right, I should add at least the control scheme, I will add that to my notes, thanks. The JugiMap examples are not mine, you can find more info at http://jugimap.com/. For SpookyGhost have a look at https://encelo.itch.io/spookyghost and maybe try a native version. Source: about 2 years ago
I have added a binary armhf Debian package for Raspberry Pi OS on the Itch.io page. Let me know if it works for you. 😉. Source: over 2 years ago
If you want to download a binary version of it (although not for ARM) you can go on the Itch.io page or download one of the GitHub Actions artifacts. Source: over 2 years ago
If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need. [0] https://phaser.io/. - Source: Hacker News / 14 days ago
Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda). - Source: dev.to / about 2 months ago
This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back. - Source: Hacker News / about 2 months ago
Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS). - Source: dev.to / 3 months ago
Just use an actual game framework https://phaser.io/. Source: 5 months ago
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