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Juice FX might be a bit more popular than SpookyGhost. We know about 7 links to it since March 2021 and only 5 links to SpookyGhost. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
The tool is free and open source and it can be found on Itch.io or GitHub. Source: almost 2 years ago
You can find it here: https://encelo.itch.io/spookyghost. Source: about 2 years ago
You are right on that, but the tests are actually mostly API tests. There are some games like the Pong and Space Invaders clone, but you're right, I should add at least the control scheme, I will add that to my notes, thanks. The JugiMap examples are not mine, you can find more info at http://jugimap.com/. For SpookyGhost have a look at https://encelo.itch.io/spookyghost and maybe try a native version. Source: about 2 years ago
I have added a binary armhf Debian package for Raspberry Pi OS on the Itch.io page. Let me know if it works for you. 😉. Source: over 2 years ago
If you want to download a binary version of it (although not for ARM) you can go on the Itch.io page or download one of the GitHub Actions artifacts. Source: over 2 years ago
I design everything on paper, then use Krita to draw the assets. I am learning how to use Juice FX to make some simple animations for the game, too. Source: almost 2 years ago
I really like JuiceFX from CodeManu, awesome little tool to add a bunch of basic animations to sprites. I am not great at art and my current project is still very early, but even with my stupidly simple sprites, adding some animations makes it feel way closer. Source: almost 2 years ago
Most likely https://codemanu.itch.io/particle-fx-designer and https://codemanu.itch.io/juicefx :). Source: about 2 years ago
You could probably get away with using something like https://codemanu.itch.io/juicefx to generate the explosion then you just use that sprite. Source: about 2 years ago
I think Juice FX might work for this. Not quite as easy as how you describe, but also much more powerful than just rotating. That said, unless you’re trying to do pixel perfect rotations, probably best to do it in engine as others have said. Source: over 2 years ago
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