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Based on our record, PixiJS should be more popular than Snap.svg. It has been mentiond 68 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
It allows users to create tasks, change their schedule and duration with drag-and-drop, add dependency lines, and review extra information on tasks via tooltips. You can add multiple timescales to the chart. The list of possible options includes Quarter Day, Half Day, Full Day, Week, and Month. There are also some customization opportunities such as changing the tooltip content with custom HTML, modifying the... - Source: dev.to / over 1 year ago
Inspecting the buttons suggests that it's made with SVG animations too. It says "made with snap" http://snapsvg.io/. Source: over 1 year ago
Or you can use directly Snap.svg (Free). That's what Snap SVG Animator is creating on export, Snap.svg code. But it's little more work than just using animation tool and exporting. Source: over 1 year ago
Why’d you steal Snap.svg’s logo though? That’s an immediate and major red flag to me. http://snapsvg.io/. Source: over 1 year ago
Animated SVG http://snapsvg.io is best. Tiny file size, good performance. Resolution independent. Source: almost 2 years ago
The canvas in Obsidian is as the whole app very well made. I wondered what they are using as well. My guess is https://www.xyflow.com/, which is for drawing nodes. More general purpose would be http://fabricjs.com/. Or very low level https://pixijs.com/. - Source: Hacker News / about 2 months ago
Https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :). - Source: Hacker News / 3 months ago
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself. - Source: dev.to / 5 months ago
Https://openarena.live/ There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines Or PixiJS for 2D: https://pixijs.com/. - Source: Hacker News / 7 months ago
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi. - Source: dev.to / 7 months ago
Pixi.js - Fast lightweight 2D library that works across all devices
Three.js - A JavaScript 3D library which makes WebGL simpler.
p5.js - JS library for creating graphic and interactive experiences
Phaser - Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.
Paper.js - Open source vector graphics scripting framework that runs on top of the HTML5 Canvas.
Raphael - Raphael.js is an Object Oriented drawing library. It is good at making in-depth diagrams with complex interactions.