Based on our record, Semantic UI should be more popular than Pixi.js. It has been mentiond 19 times since March 2021. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Semantic UI: A fully semantic front-end development framework. - Source: dev.to / 8 months ago
Semantic UI[1] was one I used to use, both the plain CSS one as well as the React version of the library. Version 3.0 is coming (eventually), which has left it a bit outdated for a while, but it's still a solid UI library imho. I have been switching away to Tailwind. [1]: https://semantic-ui.com/. - Source: Hacker News / 11 months ago
What stack are you using? I personally recommend utilizing readily available components: https://ui.shadcn.com/ https://mui.com/ https://semantic-ui.com/ etc.. - Source: Hacker News / over 1 year ago
Are you cool with JS frameworks? If so, you can use a higher level of abstraction that takes care of the CSS for you. If you just want to mock something up, you can use a pre-built UI system / component framework and just put together UIs declaratively, without having to worry about the underlying CSS or HTML at all. Examples include https://mui.com/ and https://chakra-ui.com/ and https://ant.design/ Really easy... - Source: Hacker News / over 1 year ago
Honestly you should build a webpage and use a UI library if you want markdown with some extra pop. Check out semantic ui. Source: over 2 years ago
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten... - Source: dev.to / about 1 year ago
I would need a renderer to display the graphics of my calculations on the "backend". After some research I think pixijs which is written in TS could be a great tool. Source: about 2 years ago
And if that seems to up your alley you could look into Javascript game/renderer frameworks. They have 2D engines like https://github.com/photonstorm/phaser or https://github.com/pixijs/pixijs . Or my personal choice A-Frame which is a 3D, AR and VR engine (XR) https://github.com/aframevr/ . Source: over 2 years ago
This has a high risk of being confused with pixi.js: https://github.com/pixijs/pixijs. - Source: Hacker News / over 3 years ago
WebGL, I hear, has a similar API to OpenGL. (Also, WebGPU is coming at some point.) Or, you could use a thin library that handles the WebGL drawing of sprites for you. I prefer that option over using a full game engine: I find it's better to only include dependencies when they become necessary. I recently tried a web rendering library called PixiJS, and it seemed like a pretty clean and nice-sized API, and... Source: almost 4 years ago
Bootstrap - Simple and flexible HTML, CSS, and JS for popular UI components and interactions
Anime.js - Lightweight JavaScript animation library
UIKit - A lightweight and modular front-end framework for developing fast and powerful web interfaces
p5.js - JS library for creating graphic and interactive experiences
Materialize CSS - A modern responsive front-end framework based on Material Design
D3.js - D3.js is a JavaScript library for manipulating documents based on data. D3 helps you bring data to life using HTML, SVG, and CSS.