Software Alternatives, Accelerators & Startups

Rust-analyzer VS EnTT

Compare Rust-analyzer VS EnTT and see what are their differences

Rust-analyzer logo Rust-analyzer

An experimental Rust compiler front-end for IDEs. Contribute to rust-analyzer/rust-analyzer development by creating an account on GitHub.

EnTT logo EnTT

Header-only C++ game development library with innovative ECS (Entity-Component-System).
  • Rust-analyzer Landing page
    Landing page //
    2023-08-20
  • EnTT Landing page
    Landing page //
    2023-09-05

Rust-analyzer features and specs

  • Performance
    Rust Analyzer is designed to provide fast and responsive analysis, enabling real-time feedback as you code. This helps maintain a smooth development experience.
  • Feature-rich
    Includes various features such as code completion, syntax highlighting, and inlay hints, which enhance productivity and ease the coding process.
  • Open source
    Being open-source, Rust Analyzer benefits from community contributions, leading to regular updates and improvements.
  • Integration
    Seamlessly integrates with popular editors like VS Code, making it accessible to a wide range of developers without needing additional setup.
  • Official support
    As part of the Rust-lang organization, it receives official backing and alignment with the latest Rust language developments.

Possible disadvantages of Rust-analyzer

  • Resource usage
    Rust Analyzer can be resource-intensive, potentially leading to high memory and CPU usage, especially in large projects.
  • Feature stability
    As an evolving tool, some features might be less stable or in flux, which can occasionally lead to unexpected issues.
  • Complexity for new users
    New users may find it complex to configure and utilize the full range of available features, potentially requiring a learning period.
  • Dependency on editor capabilities
    While it integrates well with editors like VS Code, the extent of its features can depend on the capabilities and limitations of the editor in use.

EnTT features and specs

  • Performance
    EnTT is known for its high performance and minimal overhead, making it suitable for real-time applications such as games.
  • Flexibility
    EnTT provides a flexible ECS (Entity-Component-System) framework that allows developers to customize systems and components as needed.
  • Header-only
    As a header-only library, EnTT is easy to integrate into projects with minimal setup.
  • Modern C++
    EnTT takes full advantage of modern C++ features, offering a concise and efficient API.
  • Active Community
    EnTT has an active community and detailed documentation, which can help developers troubleshoot and optimize their use of the library.

Possible disadvantages of EnTT

  • Complexity
    The complexity of EnTT and ECS in general can be daunting for beginners who are not familiar with these concepts.
  • Learning Curve
    Due to its flexibility and use of modern C++ techniques, there is a steep learning curve associated with mastering EnTT.
  • Limited Use Cases
    While EnTT excels in game development, its ECS paradigm might not be the best fit for all types of applications, such as traditional object-oriented systems.
  • C++ Specific
    As a C++ library, EnTT is not suitable for projects or teams using other programming languages, limiting its usability to C++ ecosystems.

Rust-analyzer videos

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EnTT videos

EnTT -- C++ ECS Gaming Library

More videos:

  • Review - Intro to EnTT (ECS) | Game Engine series

Category Popularity

0-100% (relative to Rust-analyzer and EnTT)
Developer Tools
43 43%
57% 57
Programming
0 0%
100% 100
IDE
100 100%
0% 0
Text Editors
42 42%
58% 58

User comments

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Social recommendations and mentions

EnTT might be a bit more popular than Rust-analyzer. We know about 32 links to it since March 2021 and only 22 links to Rust-analyzer. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.

Rust-analyzer mentions (22)

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EnTT mentions (32)

  • Using Jolt with flecs & Dear ImGui: Game Physics Introspection
    EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics. - Source: dev.to / about 1 year ago
  • Focus: A simple and fast text editor written in Jai
    Https://pastebin.com/VPypiitk This is a very small experiment I did to learn the metaprogramming features. Its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code. Some walkthrough: Line 8 declares... - Source: Hacker News / over 1 year ago
  • Introducing Ecsact
    Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made... - Source: dev.to / almost 2 years ago
  • Sharing Saturday #472
    Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. Fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials. Source: almost 2 years ago
  • What are the limits of blueprints?
    There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see... Source: about 2 years ago
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What are some alternatives?

When comparing Rust-analyzer and EnTT, you can also consider the following products

Vim-Plug - :hibiscus: Minimalist Vim Plugin Manager. Contribute to junegunn/vim-plug development by creating an account on GitHub.

Flecs - Multi-threaded Entity Component System written for C89 & C99

Spacemacs - Community-driven Emacs distribution that meshes Emacs and Vim features.

EntityX - Fast, type-safe C++ ECS (Entity-Component System).

Kite - Kite helps you write code faster by bringing the web's programming knowledge into your editor.

Entitas - Entity Component System Framework for C# and Unity