
raylib
Allegro
MonoGame
Godot Engine
SFML
WADE
SDL
Vulkan
Ionic Framework
React Native
Flutter
Capacitor by Ionic
Apache Cordova
NativeScript
Onsen UI
Quasar Framework
Ionic FrameworkI got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Ionic Framework seems to be a lot more popular than raylib. While we know about 93 links to Ionic Framework, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / over 1 year ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 3 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: almost 4 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: about 4 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: about 5 years ago
But there is a new library, built from the beginning for Signal Forms. Its name is @ng-forge/dynamic-forms. It comes with an integration of common UI libraries: Angular Material, Bootstrap, but also PrimeNG and Ionic. - Source: dev.to / 8 months ago
Ionic is a widely used hybrid mobile app framework that enables developers to build cross-platform applications using standard web technologies such as HTML, CSS, and JavaScript. It works seamlessly with popular frameworks like Angular, React, and Vue, making it a flexible choice for web developers. Ionic applications run inside WebViews and use Capacitor to access native device features, allowing a balance... - Source: dev.to / 9 months ago
Ionic Framework: For UI components and project structure. Https://ionicframework.com/. - Source: dev.to / 12 months ago
Ionic is an open-source framework for building cross-platform mobile applications using web technologies such as HTML, CSS, and JavaScript. It allows developers to build apps for Android, iOS, and the web from a single codebase. Ionic is known for its flexibility and wide range of UI components, making it easy to build modern, responsive apps. - Source: dev.to / almost 2 years ago
For the frontend, I chose Ionic and Angular, which enabled me to create a mobile-first app that could be deployed on the web right away while it could also be shipped as native for both iOS and Android. - Source: dev.to / almost 2 years ago
Allegro - Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia...
React Native - A framework for building native apps with React
MonoGame - MonoGame is an open source implementation of the Microsoft XNA 4 Framework.
Flutter - Build beautiful native apps in record time 🚀
Godot Engine - Feature-packed 2D and 3D open source game engine.
Capacitor by Ionic - An open source native runtime that makes it easy to build cross-platform apps that run equally well on iOS, Android, and the Web.