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AmbientCG

AmbientCG is a public platform where you can find thousands of PBR materials and textures for free based on physical rendering.

AmbientCG Reviews and details

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  • AmbientCG Landing page
    Landing page //
    2023-08-27

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Social recommendations and mentions

We have tracked the following product recommendations or mentions on various public social media platforms and blogs. They can help you see what people think about AmbientCG and what they use it for.
  • How To Find Texture For Agaricus Bisporus
    I'v got reference of texture for 3d model but not what I looking for https://ambientcg.com. Source: 11 months ago
  • I made a customisable lava shader effect using a Voronoi function as a base in Shader Graph
    Voronoi diagrams are a great basis for organic shapes in computer graphics, including lava with chunks of rock. Shader Graph's built-in Voronoi node doesn't provide enough information about the edges between cell 'regions', so I made my own based on code by Inigo Quilez, then made it possible to customise the shape of the cells and animate them over time. A couple of textures from ambientcg.com later and you've... Source: 11 months ago
  • Favorite Building Store?
    Well you could get textures on sites like ambientcg.com. They have a seperate AO texture. You'll have to use the roughness as a specular or make your own. Just invert the colours of the roughness at the most basic. Use the normal GL file too. Source: 11 months ago
  • Best Paid (or free) Materials Pack for VR
    These 2 sites have some decent Textures to take advange of the standard material: https://substance3d.adobe.com/community-assets? Https://ambientcg.com. Source: 12 months ago
  • What do you think? How can i make this more realistic looking?
    Increase the bevels all around, they are abit small and it makes everything look too sharp, also add some imperfections like scratches, spots where roughness is more than others, maybe dust, and of course fingerprints, you can do it all on blender with some simple online textures and a little shader nodes, here’s a website with good textures with a license for person and commercial uses - https://ambientcg.com/. Source: 12 months ago
  • protect
    OC by me in Blender. Some of the textures are from ambientcg.com. Source: about 1 year ago
  • Texture search filtered for normals/specular?
    Just go to sites like ambientcg.com and upload from there. Use normal gl file for your normal. They don't have speculars but you can either invert the roughness or make your own specular - just google. Sometimes you may want to use the ao as well. It's probably cheaper and why pay for textures on mp that I bet you can find online. Source: about 1 year ago
  • Devlog #5, Beam Release: Preview & Play Mode with Deployed Servers, 5000+ Materials, Copy/Paste, Asset Locking, Performance Improvements, Bug Fixes, and More
    We've added 5000+ materials and textures, primarily from AmbientCG - thank you to Lennart Demes for the fantastic library. We believe it's important to give credit where credit is due, and you'll notice a "Thank You: AmbientCG.com" on the material selector when browsing these. If you're interested in contributing Mirror Library assets, reach out to us on Discord! Source: about 1 year ago
  • Initial results of my AI image to height map converter (more info in the comments)
    For the training/validation dataset I'm using textures from polyhaven.com and ambientcg.com. This dataset of 680GB is then preprocessed to about 500.000 smaller images which are random crops of the initial 8k textures (=80GB). Training took about a day with an RTX 4070ti, but it yields good results after just an hour as well. Source: about 1 year ago
  • Voltaic Revisited 3: door detail progress
    I'm not sure if they have all the layers you want/need, but you might find the materials in this site useful: https://ambientcg.com/. Source: about 1 year ago
  • Does anyone know how to make something like this material wise it is a Bludger from harry potter?
    Looks like worn leather or pocked metal. No idea which it's supposed to be. Go hit up texture/material libraries like ambientcg.com. Source: about 1 year ago
  • Lego X-Wing Taking Off
    This is a short animation of a Lego Star Wars X-Wing taking off. I built the models using LeoCAD, and then exported them from there into Blender 3.4. The Lego material was made by me (you can download it here). Textures are from AmbientCG, and the HDRI is from Poly Haven. This render was my first time using Natron for some compositing. The animation was rendered at 1080p with 1024 samples. Source: about 1 year ago
  • How can I make the materials more realistic?
    If you go on https://ambientcg.com/ you can find a lot of really good textures for free. I use this website all the time. It'll really help you go for the realism look. :). Source: about 1 year ago
  • Where do solo devs go for custom assets?
    I make the assets myself. However, I mostly get textures from ambientcg.com (formerly CC0Textures), reference images from dimensions.com and the-blueprints.com, and sometimes I get music from freepd.com. Source: about 1 year ago
  • Brande new at this. Didn't use a guide. Feel pretty good. I can get into this.
    Well that's very impressive! If you're going for photorealism I'd say the next step is to use pbr materials, https://ambientcg.com/ and https://polyhaven.com/textures are good and free. Source: over 1 year ago
  • I made a TV commercial using Blender
    And, yes, it's free! The amount of free resources, including YouTube tutorials, is staggering too. And if you need general free resources while you learn Blender there are hundreds of high quality HDRIs and textures at Poly Haven or ambientCG. There are also a lot of high quality addons, both free and paid, that can greatly enhance your experience. Source: over 1 year ago
  • Textures
    If you’re talking PBR materials and such, there are plenty of free sites like AmbientCG, CGBookcase, Textures.com, Poly Haven etc. Source: over 1 year ago
  • its been more than a year since I started learning blender yet i still suck. any advice on how i can improve while practicing?
    Anyhow if you're going for photorealism use HDRIs (https://polyhaven.com/hdris for example) and references, learn to set up PBR materials (https://ambientcg.com/ and https://polyhaven.com/textures are great) it'll immediately make your work look more realistic. Source: over 1 year ago
  • I made a virtual office for my mental health mobile app startup
    You're also gonna need some better textures, here's a site that has lots of very high quality textures for free: https://ambientcg.com/ and here's a list of more free texture sites: https://gist.github.com/mauricesvay/1330cc530f6ab2ef33eb6a5ea56ef5bd. Source: over 1 year ago
  • What can i improve in my renders
    I use D-5 Render quite a bit, but you have to be careful with it . It's a pretty decent software if you sort of know what you're doing. I basically don't use any of their materials unless it's on an object that is far way. I find 90% of my materials on https://ambientcg.com/, then the other 10% on sort of random websites. I'd say the big thing to do with materials here is sort our your UV, so on the last... Source: over 1 year ago
  • How should I go about carving brick details onto the exterior of my fireplace overmantle and firebox ?
    Here and here are some basics on textures. Here is a a texture source. Source: over 1 year ago

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This is an informative page about AmbientCG. You can review and discuss the product here. The primary details have not been verified within the last quarter, and they might be outdated. If you think we are missing something, please use the means on this page to comment or suggest changes. All reviews and comments are highly encouranged and appreciated as they help everyone in the community to make an informed choice. Please always be kind and objective when evaluating a product and sharing your opinion.