I'v got reference of texture for 3d model but not what I looking for https://ambientcg.com. Source: 11 months ago
Voronoi diagrams are a great basis for organic shapes in computer graphics, including lava with chunks of rock. Shader Graph's built-in Voronoi node doesn't provide enough information about the edges between cell 'regions', so I made my own based on code by Inigo Quilez, then made it possible to customise the shape of the cells and animate them over time. A couple of textures from ambientcg.com later and you've... Source: 11 months ago
Well you could get textures on sites like ambientcg.com. They have a seperate AO texture. You'll have to use the roughness as a specular or make your own. Just invert the colours of the roughness at the most basic. Use the normal GL file too. Source: 11 months ago
These 2 sites have some decent Textures to take advange of the standard material: https://substance3d.adobe.com/community-assets? Https://ambientcg.com. Source: 12 months ago
Increase the bevels all around, they are abit small and it makes everything look too sharp, also add some imperfections like scratches, spots where roughness is more than others, maybe dust, and of course fingerprints, you can do it all on blender with some simple online textures and a little shader nodes, here’s a website with good textures with a license for person and commercial uses - https://ambientcg.com/. Source: 12 months ago
OC by me in Blender. Some of the textures are from ambientcg.com. Source: about 1 year ago
Just go to sites like ambientcg.com and upload from there. Use normal gl file for your normal. They don't have speculars but you can either invert the roughness or make your own specular - just google. Sometimes you may want to use the ao as well. It's probably cheaper and why pay for textures on mp that I bet you can find online. Source: about 1 year ago
We've added 5000+ materials and textures, primarily from AmbientCG - thank you to Lennart Demes for the fantastic library. We believe it's important to give credit where credit is due, and you'll notice a "Thank You: AmbientCG.com" on the material selector when browsing these. If you're interested in contributing Mirror Library assets, reach out to us on Discord! Source: about 1 year ago
For the training/validation dataset I'm using textures from polyhaven.com and ambientcg.com. This dataset of 680GB is then preprocessed to about 500.000 smaller images which are random crops of the initial 8k textures (=80GB). Training took about a day with an RTX 4070ti, but it yields good results after just an hour as well. Source: about 1 year ago
I'm not sure if they have all the layers you want/need, but you might find the materials in this site useful: https://ambientcg.com/. Source: about 1 year ago
Looks like worn leather or pocked metal. No idea which it's supposed to be. Go hit up texture/material libraries like ambientcg.com. Source: about 1 year ago
This is a short animation of a Lego Star Wars X-Wing taking off. I built the models using LeoCAD, and then exported them from there into Blender 3.4. The Lego material was made by me (you can download it here). Textures are from AmbientCG, and the HDRI is from Poly Haven. This render was my first time using Natron for some compositing. The animation was rendered at 1080p with 1024 samples. Source: about 1 year ago
If you go on https://ambientcg.com/ you can find a lot of really good textures for free. I use this website all the time. It'll really help you go for the realism look. :). Source: about 1 year ago
I make the assets myself. However, I mostly get textures from ambientcg.com (formerly CC0Textures), reference images from dimensions.com and the-blueprints.com, and sometimes I get music from freepd.com. Source: about 1 year ago
Well that's very impressive! If you're going for photorealism I'd say the next step is to use pbr materials, https://ambientcg.com/ and https://polyhaven.com/textures are good and free. Source: over 1 year ago
And, yes, it's free! The amount of free resources, including YouTube tutorials, is staggering too. And if you need general free resources while you learn Blender there are hundreds of high quality HDRIs and textures at Poly Haven or ambientCG. There are also a lot of high quality addons, both free and paid, that can greatly enhance your experience. Source: over 1 year ago
If you’re talking PBR materials and such, there are plenty of free sites like AmbientCG, CGBookcase, Textures.com, Poly Haven etc. Source: over 1 year ago
Anyhow if you're going for photorealism use HDRIs (https://polyhaven.com/hdris for example) and references, learn to set up PBR materials (https://ambientcg.com/ and https://polyhaven.com/textures are great) it'll immediately make your work look more realistic. Source: over 1 year ago
You're also gonna need some better textures, here's a site that has lots of very high quality textures for free: https://ambientcg.com/ and here's a list of more free texture sites: https://gist.github.com/mauricesvay/1330cc530f6ab2ef33eb6a5ea56ef5bd. Source: over 1 year ago
I use D-5 Render quite a bit, but you have to be careful with it . It's a pretty decent software if you sort of know what you're doing. I basically don't use any of their materials unless it's on an object that is far way. I find 90% of my materials on https://ambientcg.com/, then the other 10% on sort of random websites. I'd say the big thing to do with materials here is sort our your UV, so on the last... Source: over 1 year ago
Here and here are some basics on textures. Here is a a texture source. Source: over 1 year ago
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