High-Quality Assets
AmbientCG offers high-resolution, photorealistic assets that are ideal for use in professional projects. The quality of textures ensures that they can be used in demanding environments, such as video games and architectural visualization.
Variety of Categories
The website provides a diverse range of texture categories, including materials like wood, metal, and stone as well as specialized categories like holograms and decals. This makes it a versatile resource for different types of projects.
Free to Use
All assets on AmbientCG are available for free, which is a significant advantage for freelancers, indie developers, and hobbyists who may have limited budgets. Users are allowed to use these assets without any cost.
User-Friendly Interface
The website has an intuitive and easy-to-navigate interface, allowing users to quickly find and download the assets they need. The search functionality is robust and helps in locating specific textures swiftly.
Compatibility
The assets are designed to be compatible with various software and engines like Blender, Unreal Engine, and Unity, making it easier for users to integrate them into their existing workflows.
Yes, AmbientCG is highly regarded as a valuable resource for professionals and hobbyists alike, due to its extensive and diverse collection of free assets combined with an easy-to-navigate website.
We have collected here some useful links to help you find out if AmbientCG is good.
Check the traffic stats of AmbientCG on SimilarWeb. The key metrics to look for are: monthly visits, average visit duration, pages per visit, and traffic by country. Moreoever, check the traffic sources. For example "Direct" traffic is a good sign.
Check the "Domain Rating" of AmbientCG on Ahrefs. The domain rating is a measure of the strength of a website's backlink profile on a scale from 0 to 100. It shows the strength of AmbientCG's backlink profile compared to the other websites. In most cases a domain rating of 60+ is considered good and 70+ is considered very good.
Check the "Domain Authority" of AmbientCG on MOZ. A website's domain authority (DA) is a search engine ranking score that predicts how well a website will rank on search engine result pages (SERPs). It is based on a 100-point logarithmic scale, with higher scores corresponding to a greater likelihood of ranking. This is another useful metric to check if a website is good.
The latest comments about AmbientCG on Reddit. This can help you find out how popualr the product is and what people think about it.
I'v got reference of texture for 3d model but not what I looking for https://ambientcg.com. Source: almost 2 years ago
Voronoi diagrams are a great basis for organic shapes in computer graphics, including lava with chunks of rock. Shader Graph's built-in Voronoi node doesn't provide enough information about the edges between cell 'regions', so I made my own based on code by Inigo Quilez, then made it possible to customise the shape of the cells and animate them over time. A couple of textures from ambientcg.com later and you've... Source: almost 2 years ago
Well you could get textures on sites like ambientcg.com. They have a seperate AO texture. You'll have to use the roughness as a specular or make your own. Just invert the colours of the roughness at the most basic. Use the normal GL file too. Source: almost 2 years ago
These 2 sites have some decent Textures to take advange of the standard material: https://substance3d.adobe.com/community-assets? Https://ambientcg.com. Source: about 2 years ago
Increase the bevels all around, they are abit small and it makes everything look too sharp, also add some imperfections like scratches, spots where roughness is more than others, maybe dust, and of course fingerprints, you can do it all on blender with some simple online textures and a little shader nodes, here’s a website with good textures with a license for person and commercial uses - https://ambientcg.com/. Source: about 2 years ago
OC by me in Blender. Some of the textures are from ambientcg.com. Source: about 2 years ago
Just go to sites like ambientcg.com and upload from there. Use normal gl file for your normal. They don't have speculars but you can either invert the roughness or make your own specular - just google. Sometimes you may want to use the ao as well. It's probably cheaper and why pay for textures on mp that I bet you can find online. Source: about 2 years ago
We've added 5000+ materials and textures, primarily from AmbientCG - thank you to Lennart Demes for the fantastic library. We believe it's important to give credit where credit is due, and you'll notice a "Thank You: AmbientCG.com" on the material selector when browsing these. If you're interested in contributing Mirror Library assets, reach out to us on Discord! Source: about 2 years ago
For the training/validation dataset I'm using textures from polyhaven.com and ambientcg.com. This dataset of 680GB is then preprocessed to about 500.000 smaller images which are random crops of the initial 8k textures (=80GB). Training took about a day with an RTX 4070ti, but it yields good results after just an hour as well. Source: over 2 years ago
I'm not sure if they have all the layers you want/need, but you might find the materials in this site useful: https://ambientcg.com/. Source: over 2 years ago
Looks like worn leather or pocked metal. No idea which it's supposed to be. Go hit up texture/material libraries like ambientcg.com. Source: over 2 years ago
This is a short animation of a Lego Star Wars X-Wing taking off. I built the models using LeoCAD, and then exported them from there into Blender 3.4. The Lego material was made by me (you can download it here). Textures are from AmbientCG, and the HDRI is from Poly Haven. This render was my first time using Natron for some compositing. The animation was rendered at 1080p with 1024 samples. Source: over 2 years ago
If you go on https://ambientcg.com/ you can find a lot of really good textures for free. I use this website all the time. It'll really help you go for the realism look. :). Source: over 2 years ago
I make the assets myself. However, I mostly get textures from ambientcg.com (formerly CC0Textures), reference images from dimensions.com and the-blueprints.com, and sometimes I get music from freepd.com. Source: over 2 years ago
Well that's very impressive! If you're going for photorealism I'd say the next step is to use pbr materials, https://ambientcg.com/ and https://polyhaven.com/textures are good and free. Source: over 2 years ago
And, yes, it's free! The amount of free resources, including YouTube tutorials, is staggering too. And if you need general free resources while you learn Blender there are hundreds of high quality HDRIs and textures at Poly Haven or ambientCG. There are also a lot of high quality addons, both free and paid, that can greatly enhance your experience. Source: over 2 years ago
If you’re talking PBR materials and such, there are plenty of free sites like AmbientCG, CGBookcase, Textures.com, Poly Haven etc. Source: over 2 years ago
Anyhow if you're going for photorealism use HDRIs (https://polyhaven.com/hdris for example) and references, learn to set up PBR materials (https://ambientcg.com/ and https://polyhaven.com/textures are great) it'll immediately make your work look more realistic. Source: over 2 years ago
You're also gonna need some better textures, here's a site that has lots of very high quality textures for free: https://ambientcg.com/ and here's a list of more free texture sites: https://gist.github.com/mauricesvay/1330cc530f6ab2ef33eb6a5ea56ef5bd. Source: over 2 years ago
I use D-5 Render quite a bit, but you have to be careful with it . It's a pretty decent software if you sort of know what you're doing. I basically don't use any of their materials unless it's on an object that is far way. I find 90% of my materials on https://ambientcg.com/, then the other 10% on sort of random websites. I'd say the big thing to do with materials here is sort our your UV, so on the last... Source: over 2 years ago
Here and here are some basics on textures. Here is a a texture source. Source: over 2 years ago
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