I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Python seems to be a lot more popular than raylib. While we know about 282 links to Python, we've tracked only 6 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
Import aiohttp Import asyncio Async def fetch(session, url): async with session.get(url) as response: return await response.text() Async def main(): async with aiohttp.ClientSession() as session: html = await fetch(session, 'https://python.org') print(html) Asyncio.run(main()). - Source: dev.to / 6 days ago
Flat packages are the most common used packages, but distribution packages are more robust and can contain multiple flat packages. That's enough detail for this article but if you want to know more Armin Briegel of ScriptingOSX has a great book covering a lot of the details of these package types. I highly recommend picking up a copy for reference. One of the benefits of Distribution packages is that you can... - Source: dev.to / about 1 month ago
F-strings, introduced in Python 3.6 and later versions, provide a concise and readable way to embed expressions inside string literals. They are created by prefixing a string with the letter ‘f’ or ‘F’. Unlike traditional formatting methods like %-formatting or str.format(), F-strings offer a more straightforward and Pythonic syntax. - Source: dev.to / 4 months ago
Import aiohttp, asyncio Async def fetch_data(i, url): print('Starting', i, url) async with aiohttp.ClientSession() as session: async with session.get(url): print('Finished', i, url) Async def main(): urls = ["https://dev.to", "https://medium.com", "https://python.org"] async_tasks = [fetch_data(i+1, url) for i, url in enumerate(urls)] await... - Source: dev.to / 5 months ago
Threading involves the execution of multiple threads (smaller units of a process) concurrently, enabling better resource utilization and improved responsiveness. Python‘s threading module facilitates the creation, synchronization, and communication between threads, offering a robust foundation for building concurrent applications. - Source: dev.to / 6 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 1 year ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 1 year ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 2 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 3 years ago
The easiest option is C# and Unity, even though I think at some point (if you want to experience real programming) you'd better off using a framework. Source: about 3 years ago
Rust - A safe, concurrent, practical language
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
Vulkan - Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
Java - A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...