I got to know Raylib just a few days ago taking a course on learning C++ to start using Unreal Engine. I have a background with assembler(a long time ago), Python/Pygame, C#/Monogame, and Unity/C#. Within the few days I used it, I am simply blown away by the simplicity but yet extremely powerful Raylib library. The routines and functions are very clear and access is very simple. Everything is well documented. I am yet to go in-depth with the library but I never had such an experience in the past building games, which is my main interest. If you stumbled upon this by chance stop and give it a go. You'll never regret it. Right now I am thinking of the many ways I can use this with the languages I know.
Based on our record, Python seems to be a lot more popular than raylib. While we know about 288 links to Python, we've tracked only 7 mentions of raylib. We are tracking product recommendations and mentions on various public social media platforms and blogs. They can help you identify which product is more popular and what people think of it.
If Python is not installed, download it from python.org or use your system's package manager (e.g., sudo apt install python3 on Ubuntu). - Source: dev.to / about 1 month ago
Python Installed: Download and install the latest Python version from python.org, including pip during setup. - Source: dev.to / 4 months ago
First, you'll need to install Python if you don't have it already. Go to the official Python website python.org, download the latest version, and follow the instructions. - Source: dev.to / 5 months ago
Python: We’ll use Python for it’s simplicity and accessibility. - Source: dev.to / 5 months ago
Bootstrapping was an often neglected problem. Should we tell people to install Python from https://python.org? The Anaconda distribution? How do we stop folks from using their system package manager and risk breaking everything? - Source: dev.to / 9 months ago
You see, for the past several years I have used many programming languages and many more game frameworks and libraries. Programming languages like Java, C#, C++, and even, sadly, JavaScript (I know...). Game frameworks like LWJGL, SDL2, Raylib, MonoGame, SFML, and many more. Essentially, I have seen it all. Out of all of them, I think SDL2 was closer to what I was looking for, though, Raylib was the one I used the... - Source: dev.to / 3 months ago
It sounds like you're maybe asking for code frameworks/libraries instead of engines? Something like https://raylib.com/ might be better suited? Source: over 2 years ago
I would recommend SFML or Raylib, they're both excellent and fairly easy to set up, plus have really good documentation. And if you decide to really dig into them you'll eventually be able to create any game you want. Source: over 2 years ago
I'd also recommend raylib as an option. Check out its website: http://raylib.com/. It is beginner friendly enough with good cheatsheet and examples. Source: almost 3 years ago
Finally, you can use raylib.com , a C library but it has a great interface and multiple examples. Howeve, it is not wide-spread like SDL. Source: almost 4 years ago
JavaScript - Lightweight, interpreted, object-oriented language with first-class functions
SFML - SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. It is composed of five modules: system, window, graphics, audio and network.
Java - A concurrent, class-based, object-oriented, language specifically designed to have as few implementation dependencies as possible
Godot Engine - Feature-packed 2D and 3D open source game engine.
Rust - A safe, concurrent, practical language
SDL - Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level...